Welcome to the latest version of my Alive Mod. It’s important to note that this new version is considered uniquely different to the previous version (16.0) and for this reason a separate user manual has been made for these new concepts.
A lot of the original scripted actions and behaviours that players are familiar with, have been radically altered. Such things as SuperWeapon Logic, the performance of the Bodyguards, Lassiter Gangs, Terrorist etc. are now very different.
Therefore Alive Mod version 16.0 is the final of the old system. Naturally version 18.0 is still the continuance of MikeMouse’s Alive Mod series, however it employs a fresh dynamic system.
Let’s begin…
