Less a mod, more a series of scenes in progress.
"Get up, angel. You look like a Pekingese."
(https://i.ibb.co/gMLWrv9h/Editor-2025-07-18-15-29-34-55.png)
Looking forward to it
First draft of the lighting through the shutters.
(https://i.ibb.co/JR41vM00/Game-2025-07-20-20-11-30-26.png)
Tonight's nonsense.
(https://i.ibb.co/1fDqqMJf/thepowerofostrich.gif)
Details added, first set almost done (a few more details and rebaked lightmaps still outstanding) - then time for the cameras, scripts and anims.
(https://i.ibb.co/vxwc81Yv/Game-2025-07-27-14-52-36-60.png)
Modified detective car and moving light test.
(https://i.ibb.co/bgsmt2xj/Game2025-07-3111-40-50-83.gif)
Experimenting with Djbozkosz' method of fake SSR (Screen Space Reflections), as found in his mod here (https://github.com/djbozkosz/MafiaExampleScenes). Also shown is my office as I have no WiFi tonight, so this was filmed and sent from my phone.
(https://i.ibb.co/RTGQZTh9/PXL-20250803-183833651-ezgif-com-optimize.gif)
I don't think I've ever seen lighting this smooth in the old Mafia engine, and as for the reflections, just wow... They look pretty real to me haha ;D Absolutely incredible!
Slim progress on this at the moment, but I'm almost done with the set pieces for 'South Side' - a pretty rough part of town.
This area will likely see some changes. In Vegas, I've decided on a subtle 'post-processing' look, to give footage an old-style 'Vaseline blur' effect for a slightly dreamlike quality.
(https://i.ibb.co/350Gq4HB/Post-Processed.png)