STEP 2

Rules (Fast Read)

Energy

Actions cost Energy. Low Energy means slower progress — refuel before you grind.

Jobs (Optional)

If the job system is enabled, jobs offer steady payouts to fund higher-risk plays.

Crimes & Encounters

Crimes are higher risk, higher reward. Encounters can trigger fights and rare drops.

Gear & Upgrades

Equipment boosts your stats. Upgrade gear in the Workshop for long-term power.

Training

Daily training improves your core stats. If you want bigger crimes, invest here.

Boss Intel

Crimes build Boss Intel. When it’s full, challenge a boss for big rewards.

Activity Feed

Your story is recorded. Daily objectives and major wins stand out as you progress.