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#15 August 22, 2011, 07:25:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I am so far 90% done the story on Part I, and I really love it. I really can feel the love you put into this mod, it really has loads of work in it and we thank you for your hard efforts at the best mod i've played yet for Mafia I.The only problem I have is the interior buildings, I am a 3D modeller and I can make you 3D interior sets, take a look at my first Mafia building...As you can see with your interior sets looking like this, would make your mod 100x more immersive, and feel like an actual DLC to the main game, and I can build for you what you like no cost or anything like that, just for the good of Mafia modding. The building in the photo above is not in a render scene, that is all textured onto the walls, the shadows and AO, so you could just slap it in scene and load the game and no messing around with the building.Thread:http://mafiascene.net/forum/10-mod-help/3-interior-builder-to-help-mafia-i-modders.html

#16 September 09, 2011, 07:47:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I think nearly 3 weeks has been more than enough time so...Some feedback please guys? Is there anything you want to say?What you enjoyed, what you didn't enjoy etc.I'm looking forward to some contrusctive critisism Regards*Ruby
*

#17 September 10, 2011, 01:49:19 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
As a matter of fact I recently installed again and experienced this incredible game (Mafia I)but I had forgotten about your mod so I am downloading it now and I will come up with my impressions soon ( if I manage to install it properly )

#18 September 10, 2011, 02:17:24 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You'll love it, It is the best Mafia I mod that I've played yet, but the interiors are bad, as I said in the post 2 weeks ago, if the interiors were equal to like what is in the original Mafia I game, the mod would seriously feel like a DLC.

#19 September 10, 2011, 03:45:38 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I started the mod and... I found it very detailed and nice designed. Taking into consideration that only one guy made all this alone I think you deserve to get the game development seriously.Here's a few things I would like changed,added,removed1) add more good cars ( those you usually get from Lucas Bertone)2) try to make better interiors with good textures3) give more detail to the exterior too. For example the house where you live with your family has outside grass but I only can see a green ground. 4)put some pedestrians5) about the streets. You could place the real mafia streets and not just a grey ground as well as put some moving cars6) there are some places outside where 2 buildings are covering each other and it appears very creepy7) Regarding the subtitles make them last a bit longer, sometimes I don't have the time to read them all Put some music and city sounds ( I could only hear my footsteps,the gunshots and the music in the bar)9)...keep up the good work. I understand you have made this from scratch and it is really worth giving it a try.Sorry if I was rude in my recommendations but that's what you asked after all...constructive feedback. Gongrats :cheer:  :lol:

#20 September 10, 2011, 04:35:18 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Very detailed C&C thank you Mafioso, I agree with you on your C&C's, of course this is the first release, Ruby will evolve, but even at the current state, I have found no better mod in Mafia I than The Commision Mod.

#21 September 10, 2011, 03:35:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
""Mafioso" post=467"n


Quote1) add more good cars ( those you usually get from Lucas Bertone)2) try to make better interiors with good textures3) give more detail to the exterior too. For example the house where you live with your family has outside grass but I only can see a green ground. 4)put some pedestrians5) about the streets. You could place the real mafia streets and not just a grey ground as well as put some moving cars6) there are some places outside where 2 buildings are covering each other and it appears very creepy7) Regarding the subtitles make them last a bit longer, sometimes I don't have the time to read them all  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Much apprieciated and now I will reply to each statement  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> . But thats only because I'd never done it before. But the interiors in part 2 will be better and not as basic as the ones in part 2. But still, regardless of them sucking at least I put lots of detail in them  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> )5) - Seeing as this is my first city. Everything cannot be perfect. When I make a new city for a new mod I will do better  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  I'll make them last longer :) Keep it coming guys Regards*Ruby
*

#22 September 10, 2011, 07:47:56 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ruby, I can build you the interiors, what I do is I make the building design, I render it in AO and Shadows just like how Mafia I buildings are rendered in the storyline, and the model I send you is just a white rendered interior, you can customize it with textures of your choice etc.

#23 September 25, 2011, 10:47:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ok. So in terms of updates I've been on the quiet recently as I've been busy with things. But this has still been plodding along (just at a slower rate).


 




But I thought "This tedious bit is done now and this part may interest people" so I took Fraps and got busy.


 




This is a small video show casing part of Mission 3.


 




Enjoy guys.


 









<div></div>

 




Regards


 




*Ruby
*

#24 September 25, 2011, 11:39:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I LOVE this.


 




Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.

#25 September 26, 2011, 09:50:03 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
*


QuoteJust a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.









YES!


 




You finally solved what was plaguing me for ages I was going crazy trying to find a way to make all the fire escape seen instead of just the bottom (So the player doesn't just walk on thin air when using the fire escape). Thank you Asa!


 




Regards


 




*Ruby
*

#26 September 26, 2011, 05:23:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The mod is looking brill.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#27 September 26, 2011, 06:05:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote*


<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1448" data-ipsquote-contentclass="forums_Topic"><div>Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.









YES!


 




You finally solved what was plaguing me for ages I was going crazy trying to find a way to make all the fire escape seen instead of just the bottom (So the player doesn't just walk on thin air when using the fire escape). Thank you Asa!


 




Regards


 




*Ruby
*







</div></blockquote>

 




No worries dude  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#28 October 15, 2011, 01:06:10 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
i remember something called the capo mod allthough i only got it for the buildings to enter lol, sigh i wonder how you make a safehouse cause ikarus mod is dead and i enjoyed the safehouse there  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">  all i got is city bars mod speaking of it will this mod interfere like the ikarus mod? will i play your mod and still use city bars?

#29 October 19, 2011, 07:34:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Capo mod was not mine poznan, it was made by Matteo  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">