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Messages - Samo

181
Mod Help / Editing load.def and sky textures?
May 01, 2012, 04:58:00 PM
I see it as a text file.So you can edit it with notepad  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  .




But we have no acces to some things since we dont have the original SDK.So things such as cutscenes are not completely editable.
182
Mod Help / Editing load.def and sky textures?
May 01, 2012, 04:50:18 PM
Never heard about it.




Ive created manually cutscenes in scene2.bin by scripting.




And i know that cutscenes are started from a script in missions.But we are not able to edit records.




Only options for cutscenes ive got on mind is to create one manually or start an existing one.
183
Quotelol, i havnt lived from 1900 to 1950

 




Dont lie  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
184
Mod Help / Editing load.def and sky textures?
May 01, 2012, 04:24:14 PM
What do you mean "load.def"?




Specify it  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
185
Mod Help / Editing load.def and sky textures?
May 01, 2012, 03:23:02 PM
define you mean change the sky?Yes it is.In most scenes the skybox is called in file called "zapad".All you need to do is change that model best in DCED on the sky you need.
186
To select a place where to spawn you must create one in Bscript insert-"other"




Than just place it in the map you wish to spawn in MWE.(The map which will be the destination)




The number "07" has nothing to do with it.Its just a number of the saliery bar in certain mission.In this case the seventh mission.


 




So the proper script should look like this -


 




dim_act 1




dim_flt 1




findactor 0,"Tommy"


 




label 101




detector_waitforuse




commandblock 1




freeride_scoreadd 1




freeride_scoreget 0




setmissionnumber flt[0]




change_mission "MISE04-SALIERY","load z TUTORIAL",1




commandblock 0


 




You must create something like "load MISE04-SALIERY" in Tutorial.Than create this spawn point ive talked about earlier in MWE in the mission you wish to spawn in this case it is MISE04-SALIERY.And it is important to call it "load z TUTORIAL".Thats the place where the player will be spawned from Tutorial.




So the script works like this




1:Change mission to MISE04-SALIERY




2:place the player in "load z TUTORIAL"
187
Yes i know.But you need to add things such as detector_waitforuse etc..Because if you dont it will change your mission in a moment when you play the original one.




This "two players" thing will work only in a mission where there is Tommy already such as salieri bar,Sara mission.
188
Very interesting find.
189
Darren's Mods / Re: Your own corner
April 30, 2012, 11:42:42 AM
Shit,Darren must be so pissed.He made a long Tutorial last time.
190
MW3 is not a bad game.Ive played the first one and the second one,it is fun in a way and the multiplayer is good.But its a sort of a MW1 map pack.Same engine just changed skins and so on.Thats why i wont buy it cuz its definetaly not worth 60 bucks.I mostly buy games of the Rockstar studios cuz its always something new,something differant.




I bought Battlefield 3 on christmas and CrAzY3AGL3 dice and the ea are on the same ship.Plenty of DLCS are out there for 10âââ¬Å¡Ã¬ which should have been in the original game at the first place.But they have been cut  out and put  as DLCS.So you shouldnt compare Activision between Dice and EA.
191
Darren's Mods / Re: Your own corner
April 27, 2012, 11:44:14 AM
GZ Darren,hope you will add something interesting in there  :woohoo:
192
Dutch / Hallo
April 25, 2012, 02:12:07 PM
Right...Whats this all about ?   :s illy:
193
I think that the main reason that games are not like they used to be before is that in the past everyone wanted to come up with something new.And the team was made from 20-50 people.Now one COD is being made from 200 people i think just to make it within a year.There is no time to make a new engine or something new...


 




And the main reason about the big amount of sales is because of the big advertise the game has.And the other one is a good multiplayer.


 




Just look at it.Minecrafts graphic sucks but a lot of people play it because its something new.
194
Mafia Mod Request / First Person?
April 24, 2012, 03:01:23 PM
THX for the info Darren.




Yes,first person for mafia may not be a good idea because the game is not ment to be like that in its core and that would include a lot of bugs like you said.However editing the cameras of the cars sounds interesting to me.When i opened a model in MWE sometime ago ive noticed that the positions of the cameras,for example the one called HEAD should be the position of the hood view.But im not able to save the model in MWE it only creates a blank mission.But ive noticed that in some mods these model cameras are edited.So is there  some sort of a car editor or something for this?DCED may not be a tool for this cuz it only can open Scene2.bin files.
195
Mafia Mod Request / First Person?
April 23, 2012, 06:02:12 PM
I will try to look into these things soon and let you know than.


 







Quotewould you happen to know where the scripts are for it?



Luckily there are no scripts for these things maybe in other engines.




Imagine a camera positioned behind the model which is linked to him and moves whenever player moves.That is how these things should work here.So it should be just rewriting some coordinates i think.




I once played one mod which has edited camera in it.And it didnt affect the whole game there just that certain mission.So maybe we could just create a camera and place it in MWE and it should be definetaly better and more accurate placing it in 3D in the editor.But i have no idea how to delete the original player camera since i dont know its file or name in the mission and replace it with the one we create.


 




Darren what do you think?