Thank you so much Andrashi for your hard work, I would LOVE, LOVE, LOVE to see you redo ROTH with the Melee Weapons!!!
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122
Mafia Mod Request / MAFIA II - melee weapons
January 17, 2012, 02:51:54 AM
I've seen the vids from Zahar999 and eXistenZ34 and INCREDIBLE job Andrashi, incredible work, I would love to mess with it myself, wich injector do I use so I can mess with the melee weapons? I have a Steam version of Mafia II and it has the latest patch, any help is greatly appreciated.
123
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 16, 2012, 12:52:15 AM
Thanks everyone for sharing your comments on the progress of my work, thank you so very much for being supportive, I really wish we could bring cars into Mafia II, I really do, but I guess until then we could import into Mafia I.
124
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 15, 2012, 06:57:31 PM
85% Done! Body work is done, all that is left, is scripting it for the game engine.

I exported the Delizia model from Joe's Adventures, and used the engine pieces and trunk space and some chassis pieces are from the game, but what sucks is that there was no UV's included in the export, I had to redo all the texturing, I only started from bare meshes, but now it's all done (apart from the license plate), and I am now looking forward to seeing it into Mafia I and hopefully soon Mafia II.

I exported the Delizia model from Joe's Adventures, and used the engine pieces and trunk space and some chassis pieces are from the game, but what sucks is that there was no UV's included in the export, I had to redo all the texturing, I only started from bare meshes, but now it's all done (apart from the license plate), and I am now looking forward to seeing it into Mafia I and hopefully soon Mafia II.
125
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 15, 2012, 12:45:51 AM
I will be posting new photo's tomorrow (sunday the 15th), I will show the engine and trunk space. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

126
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
January 14, 2012, 12:52:41 AM
Incredible, incredible work eXistenZ34, that is something i've wanted to see in the game for a while, is no damn black fade at doors, well done.
127
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
January 13, 2012, 01:38:10 PM
I like that very much, it is a good idea actually, being able to create multiple saves, I fancy that quite alot, brilliant work as always eXistenZ34, I really CANNOT wait to play FR M2 v3.0!
128
eXistenZ34's Mods / Nostalgia my first FR 23/09/2010
January 12, 2012, 04:27:09 PM
I apologize eXistenZ34 if by me mentioning Costa it has costed people to think your using the code from Costa, I in no way mean that you used Costa, I've used Costa's FR's and yours is entirely differ, there HUGELY different FR's. Thank you though eXistenZ34 once againf or your extreme hard work on the FR's even when the other site could never stay up and mods were gone for the game, yet you kept making your FR, ty mate.
129
Introduction & Returning Members / hello Mafia Scene community!
January 12, 2012, 02:21:46 PM
Welcome, thewildnath, if you need any help please do ask.
130
eXistenZ34's Mods / Nostalgia my first FR 23/09/2010
January 12, 2012, 03:00:36 AM
I remember the first version very much, Costa quitted the FR because people he said were taking is code and not giving credit, then a month or less later after the Costa FR's dried up, you came with your FR and that is where FR really got good, thank you eXistenZ34 for your continuous hard work on the FR and making Mafia II so much better. Without your FR I am not sure i'd still be playing Mafia II.
131
Mike Bruski's Mods / Re: Mike Bruski's Colour Settings For Mafia II
January 10, 2012, 09:33:52 PM
I really love to play the game with that light setting, makes it feel so much more real, the night time driving is real eye candy because the city is lighted so nicely, only way to enjoy Empire Bay is to have those light settings, and the light settings also look brilliant while in cutscenes and story levels, it makes everything feel alot more real.
132
Mafia General Discussion / I found the most recent version
January 10, 2012, 04:42:00 PM
Thanks for doing the search up crazypreacher, but even with the very latest Zmod, there is still no-way to import into Mafia II, we can only export models, but I just read this earlier from Oleg the maker of Zmod...
Oleg Wrote...
Source page to the forum where this quote was taken from
Oleg Wrote...
Quoteall Mafia 3d model files have "animation-ready" model layout; some of them already contain simple animation stored in. In general, it's very hard to load these files until ZModeler has at least some basic animation support. I will surely return to the subject once ZModeler3 is released.
Source page to the forum where this quote was taken from
133
Mike Bruski's Mods / Re: Mike Bruski's Colour Settings For Mafia II
January 10, 2012, 04:15:37 AM
How does everyone fancy the colour settings in comparison of the original default colour settings?
134
eXistenZ34's Mods / eXistenZ34's Free Ride Joe's Adventures 2.1
January 10, 2012, 04:14:15 AM
Nice work as always eXistenZ34, I really look forward to playing FR JA v2.1 and FR M2 v3.0, keep up the fantastic work! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

135
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 10, 2012, 02:01:56 AM
Thank you Cole, I really appreciate your comment.