Nice!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
92
Mod Help / NPC, taking lots of CPU
February 15, 2012, 04:22:53 PM
Try changing the wait portion of the npc script to a finite wait
change
<pre class="ipsCode">
let flt[0]=flt[0]-500
wait flt[0]
</pre>
to
<pre class="ipsCode">
wait 1500
</pre>
or however long the wait period is for the animation
nothing from nothing leaves nothing and it looks like MAYBE you are cycling the animation too fast - just a guess
change
<pre class="ipsCode">
let flt[0]=flt[0]-500
wait flt[0]
</pre>
to
<pre class="ipsCode">
wait 1500
</pre>
or however long the wait period is for the animation
nothing from nothing leaves nothing and it looks like MAYBE you are cycling the animation too fast - just a guess
93
Ruby's Mods / Mafia: TCoLH - Tenth anniversary special.
February 15, 2012, 03:01:57 AM
Excellent work my man....I can't wait to see the show
94
Mod Help / NPC, taking lots of CPU
February 15, 2012, 12:25:03 AM
Hey Rob, the only time that has happened to me, is when I had created a loop within a loop and the npc script got running the loop over and over on top of each other...are you sure its the same script, and is that script calling for a missing object or otherwise defaulting into a loop?
You want to post the script for review?
200 + NPC's all doing the same thing....
You want to post the script for review?
200 + NPC's all doing the same thing....
96
General, Off Topic / Trevia, Quiz. Do you have a criminal mind ?
November 23, 2011, 11:04:05 PM
So....let me try and play by your rules
Since Frediriko, (Derick) is now dead....the guys at the dock like me, I have history through my father at the dock.....and its one heck of a cushy racket
I take the dock.
Since Frediriko, (Derick) is now dead....the guys at the dock like me, I have history through my father at the dock.....and its one heck of a cushy racket
I take the dock.
97
General, Off Topic / Trevia, Quiz. Do you have a criminal mind ?
November 23, 2011, 05:53:33 PM
I'd rather be a live chicken then a dead duck
Bwack!
Bwack!

98
Mafia General Discussion / A song I wrote about Mafia II.
November 23, 2011, 05:32:07 AM
It took me a year to get over that game....not because it sucked so bad, but because it could have been so GOOD!!!! You could see the original genius in the game design, and if the Czechs had been allowed to finish it, it would have been every bit as good as we hoped it would
LOL at the song!
99
General, Off Topic / Trevia, Quiz. Do you have a criminal mind ?
November 23, 2011, 12:22:01 AM
Me....I am on the next train out of dodge,
Because maybe not tomorrow or the next day....they are going to start thinking about my reliability....and my loyalty....and their ass behind bars....and it won't take long before I am looked on as a liability.
Before I end up in someone's trunk....I am outta there.
Because maybe not tomorrow or the next day....they are going to start thinking about my reliability....and my loyalty....and their ass behind bars....and it won't take long before I am looked on as a liability.
Before I end up in someone's trunk....I am outta there.
100
General, Off Topic / LA Noire for the PC
November 20, 2011, 04:53:47 PM
As I thought this game would grow on me as I played it
Wanted to give an update, now that I am a few more hours into the game
Over all impression 8 out of 10 Stars
The game runs a little sluggy, but that may be my vid card more than the game. After making some adjustments it runs a little smoother
My Ratings
GraphicsÃâà8 (Mafia 2 was 10)
Details 10 (Mafia 2 was 8 )
CityÃâà10 Damn thing is huge
Action 4 This is turning out to be a much more cerebral game of investigation with some action interspersed
DrivingÃâà6 (Mafia 2 was 8 )
Story 9 (Mafia 2 was 4)
Notables... The whole game can play like a freeride, while driving from place to place one of 40 missionsÃâàcan pop up of regular police work. Every game seems to want to have notable features, Mafia 2 made a big deal of destructible surroundings, this game has it as well, their big puff point is facial expressions, which are really rather good.
Searching for clues is pretty standard, but the interrogation feature is really nice, and you have to pay attention to the facial expressions to catch them in lies.
The city is amazing, truly LA of the era from the traffic, to the gruddy streets to the red cars (which I haven't tried to see if you can ride...I doubt it.)
Only being in a few chapters the story is compelling and you get the feeling that something is hanging over our boy's head. The first few Chapters are rather tame and geared for training, but the first detective mission is rather complex.
If you are looking for a shooter, this ain't it. But if you are looking for something that will immerse you in the era. have a huge city to roam around in with other things to do and something that might stretch your brain with enough action to keep you busy this is a good buy.
Screens:




Wanted to give an update, now that I am a few more hours into the game
Over all impression 8 out of 10 Stars
The game runs a little sluggy, but that may be my vid card more than the game. After making some adjustments it runs a little smoother
My Ratings
GraphicsÃâà8 (Mafia 2 was 10)
Details 10 (Mafia 2 was 8 )
CityÃâà10 Damn thing is huge
Action 4 This is turning out to be a much more cerebral game of investigation with some action interspersed
DrivingÃâà6 (Mafia 2 was 8 )
Story 9 (Mafia 2 was 4)
Notables... The whole game can play like a freeride, while driving from place to place one of 40 missionsÃâàcan pop up of regular police work. Every game seems to want to have notable features, Mafia 2 made a big deal of destructible surroundings, this game has it as well, their big puff point is facial expressions, which are really rather good.
Searching for clues is pretty standard, but the interrogation feature is really nice, and you have to pay attention to the facial expressions to catch them in lies.
The city is amazing, truly LA of the era from the traffic, to the gruddy streets to the red cars (which I haven't tried to see if you can ride...I doubt it.)
Only being in a few chapters the story is compelling and you get the feeling that something is hanging over our boy's head. The first few Chapters are rather tame and geared for training, but the first detective mission is rather complex.
If you are looking for a shooter, this ain't it. But if you are looking for something that will immerse you in the era. have a huge city to roam around in with other things to do and something that might stretch your brain with enough action to keep you busy this is a good buy.
Screens:





101
Mike Bruski's Mods / Building Request
November 19, 2011, 12:02:19 AM
Thank you,
If you need to take longer, please don't rush for my sake.
If you need to take longer, please don't rush for my sake.
102
Mike Bruski's Mods / Building Request
November 18, 2011, 05:06:44 PM
No problem, this is a favor you are doing meÃâà<img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
Floor plan is below. I showed the bathroom with the fixtures (tub, toilet, sink) so you could get and Idea of scale. I ain't much of an artist and I am not architect and I am certainly no model builder
Thanks

Floor plan is below. I showed the bathroom with the fixtures (tub, toilet, sink) so you could get and Idea of scale. I ain't much of an artist and I am not architect and I am certainly no model builder
Thanks
103
General, Off Topic / LA Noire for the PC
November 16, 2011, 05:51:37 AM
Meh, Initial impressions are not so good.....but they are just initial impressions. These things tend to take a while to grow on me.
M2 had better graphics , better cars and driving and better game mechanics (for all its vast and many flaws)ÃâàGetting screens off it is very iffy.
But the biggest problem I had is they can't even spell....

Thats two T's in Matteo BoysÃâà<img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

I'll give it a chance, but it ain't taking me away from Mafia I
M2 had better graphics , better cars and driving and better game mechanics (for all its vast and many flaws)ÃâàGetting screens off it is very iffy.
But the biggest problem I had is they can't even spell....

Thats two T's in Matteo BoysÃâà<img src="/wp-content/uploads/invision_emoticons/wink.png" alt="


I'll give it a chance, but it ain't taking me away from Mafia I
104
Mafia General Discussion / Have you ever ?
November 06, 2011, 10:55:34 PM
Hmmm
me I am that yapping dog behind Pepe's that will take the seat out of your pants if you get too closeÃâÃÂ
Haha :lol: - Cole
me I am that yapping dog behind Pepe's that will take the seat out of your pants if you get too closeÃâÃÂ

Haha :lol: - Cole
105
Mod Help / M1 - sounds at specific locations
October 26, 2011, 03:42:42 PM
I am sure there is the right way, and then there is my way.
I'll tell you my way.ÃâàUsingÃâàZ modeler I removed all the texture from a character model (In this case TommyOLD.i3d) and renamed it (To TommyOLD1.i3d)
Now I can place this model anywhere, and set it on a loop of talking the same thing over and over again. We know that the talking is nothing but a wav files with 8 numbers in the title so I take the sound effect I need, record if it as a .wav and name it in the speech range ( like 36661001.wav). it has to have those 8 digits or it won't behave like speech and won't work.
When you place the character, make sure you make use the "No Reaction" option for the character or your invisible sound effect character will get up and run awayÃâà;o)
But this works really well for localized sound effects, like:
The water sound effect for this fountain

The train Sounds

As usual , not being well versed in programming I found a way to make things work, and they work well.....but its not the right way ;o)
I'll tell you my way.ÃâàUsingÃâàZ modeler I removed all the texture from a character model (In this case TommyOLD.i3d) and renamed it (To TommyOLD1.i3d)
Now I can place this model anywhere, and set it on a loop of talking the same thing over and over again. We know that the talking is nothing but a wav files with 8 numbers in the title so I take the sound effect I need, record if it as a .wav and name it in the speech range ( like 36661001.wav). it has to have those 8 digits or it won't behave like speech and won't work.
When you place the character, make sure you make use the "No Reaction" option for the character or your invisible sound effect character will get up and run awayÃâà;o)
But this works really well for localized sound effects, like:
The water sound effect for this fountain

The train Sounds

As usual , not being well versed in programming I found a way to make things work, and they work well.....but its not the right way ;o)