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Messages - AsaSK

106
Introduction & Returning Members / Well howdy boys
October 16, 2011, 08:53:38 PM
I've missed you an incredible amount my friend.
107
Introduction & Returning Members / Hello everyone
October 16, 2011, 08:52:56 PM
Bonjour et bienvenue!Ãâà  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
108
Mod Help / M1 - sounds at specific locations
September 29, 2011, 06:59:31 PM
Just contact me Rob, I'll sort it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
109
General, Off Topic / Amnesia, shit brix descent
September 27, 2011, 06:35:26 PM
Amnesia - The Dark Descent? Sounds like my Friday nightÃâà  
110
Ruby's Mods / The Commission Mod
September 26, 2011, 06:05:53 PM
Quote*


<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1448" data-ipsquote-contentclass="forums_Topic"><div>Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.









YES!


 




You finally solved what was plaguing me for ages I was going crazy trying to find a way to make all the fire escape seen instead of just the bottom (So the player doesn't just walk on thin air when using the fire escape). Thank you Asa!


 




Regards


 




*Ruby
*







</div></blockquote>

 




No worries dude  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
111
Ruby's Mods / The Commission Mod
September 25, 2011, 11:39:07 PM
I LOVE this.


 




Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.
112
Mod Help / Interior builder to help Mafia I modders
August 16, 2011, 09:20:56 PM
Very nice Mike, do you use 3ds Max? I have problems with that from time to time so it would be very useful to have the help of someone like you
113
Ruby's Mods / The Commission Mod
August 15, 2011, 05:52:17 PM
Mmm.. very interesting. I'm liking the rooftop scene very much. As it happens I'm working on one myself Keep up the good work buddy.
114
As I noticed that Matteo had come across some footage of Mafia's original locations, I've decided to create a little thread here about all the locations that Illusion Softworks used as inspiration for the intricate and atmospheric locations that make up this beautiful game, along with in-game comparisons and some blueprints drawn by Daniel Vavra himself.


 




Here are just a few I've found over the years  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 


 




The Art Gallery[/size]


 




Ãâà


 




Ãâà


 




Ãâà


 


 




West Marshall Bridge[/size]


 




Ãâà


 


 




Blueprints/Concept Art (by Daniel Vavra)[/size]


 







 




115
A while ago I found some videos of various performances and interviews from other movies that the men who voice Tommy, Paulie and Sam starred in.




Thought it would be interesting to hear Mike Sorvino, William DeMeo and Matt Servitto outside of Mafia  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Tommy[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/3xPaDrhMR60?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 


 




Paulie[/size]


 









<div><iframe width="459" height="344" src="https://www.youtube.com/embed/fbedRzFEbXc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 


 




Sam[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/UL3THOczjW8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
116
Mod Help / Texture not showing up in Mafia
February 04, 2012, 01:40:59 PM
Does anyone know why this texture isn't showing up? It's in my maps folder and renders fine on MAX..




It's just 3 faces that somehow don't want to hold a texture, I've tried 2 different textures.


 


 




untitled.PNG[/attachment:9ti3po8w]
117
Mod Help / Does anyone have MFEU on their computer?
February 10, 2012, 12:11:57 PM
I've been trying to re-download it since MS.com went down, does anyone have it or know where to get it?
118
Mod Help / Mission crashes every other time
July 28, 2012, 07:08:14 PM
Hi guys,


 




I've recently created a mission as part of my mod, and every other time I run it it crashes like:


 




crash/no crash/crash/no crash/crash/no crash/


 




Can anybody tell me why?
119
General, Off Topic / Very very simple request
December 29, 2012, 10:27:16 AM
Hi guys, I was just wondering if anyone could send me a copy of their "carindex.def" from the tables folder? Mine is corrupted and I cannot extract a new one at the moment.


 




Thanks a lot!