New on my work
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July 9, 2012 at 6:40 pm #4500
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[align=center:1jyi13i3]Here’s some news for the future of FR JA and FR M2.[/align:1jyi13i3]
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– Update v3.0 to v3.1 for FR JA
– New FR JA & FR M2 (version Ultra).
file “dlc_freeraid_main.sds” & “freeraid main.sds” have a limit size (16.5 Ko FR JA, 19 Ko FR M2) and we have already reached its limits.
But since 2 week I work on another “missionscript” file for FR JA with 200 Ko Max.
and since 3 day for FR M2 300 Ko max.
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for zahaar I found better than “game.sds:ActivateStreamMapLine(“summer”)”
without activation of StreamMapLine, I managed to activate for FR JA
automatic activation
– Vito apartment
– Eric apartment
– room restaurant chiness
– garage Empire Arms Hotel & laundry
– misery lane
– Supermarket
– Room Maltese Falcon
– SeaGift’s Office
– Prices office
– corridor Maria Agnelo
– Arcade
– Full Construction Site
and also automatic activation for
– Villa Hillwood
– Leo Villa
– Kingstone Station
– New area garage
July 9, 2012 at 8:00 pm #11634here this will now be interesting for FR JA
Now everything will be available? and Supermarket?
when the release?
activation of the same through the “test scene”?
July 9, 2012 at 10:38 pm #11640you can use a 300 ko file instead of a 19 ko one?
i think it would be great for freeraid mod!
good luck with this…
July 10, 2012 at 12:14 am #11641you can use a 300 ko file instead of a 19 ko one?i think it would be great for freeraid mod!
good luck with this…
yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.
in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ……..
but I still have to do tests, but it is very promising.
July 10, 2012 at 1:13 am #11642J’ai bien hate de jouer du piano, mais comme tu le dis avec cette diff̮̩rence de surface de travail va donner beaucoup plus de lattitude a l’imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l’autre :cheer: :cheer: :cheer:
July 10, 2012 at 7:17 am #11648I did
wash in the shower
but I have a problem
button “action” constantly crosses button
on/off light
open/close the door
open/close valve
open/close valve shower
it very interferes with
I do not know how to fix
http://www.youtube.com/watch?v=kfqRTEb-qBI
in Greenfield more worse
button I can not find
July 10, 2012 at 9:00 am #11658That’s amazing, what we can do in FR JA <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>
July 10, 2012 at 12:20 pm #11665hey zahar can you pass me this script?
July 11, 2012 at 6:07 am #11693Looks promising and better than ever… keep going <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :woohoo:
July 11, 2012 at 9:17 am #11697hey zahar can you pass me this script?p=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,
function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,
function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,
function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,
function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,
function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
July 11, 2012 at 11:33 am #11699farhad_999
yes all right
but this script will not work
in the original file “basic_anim2” these animations do not!!!
you need to install the edited file “basic_anim2”
Scaletta93
get this file can be found here Mafia 2 ??? ??????? ? “Freeride Mafia II ??? ?????????”
July 11, 2012 at 12:13 pm #11702thanks zahar
July 11, 2012 at 1:10 pm #11703zahar do you have the script for get into the bathtub and get naked?
July 11, 2012 at 5:20 pm #11706farhad_999yes all right
but this script will not work
in the original file “basic_anim2” these animations do not!!!
you need to install the edited file “basic_anim2”
Yes I know)) I use your freeride M2 ??? ?????????, and existenz’s FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> ??. ??? ???, ? ?? ??? ??? ??? ???????? ??? ??)
July 11, 2012 at 9:11 pm #11716zahar do you have the script for get into the bathtub and get naked?in the scenario for FR I added the position of
for the injector you can do so
go through the objects(go in the shower)
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)p=game.game:GetActivePlayer()DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:ChangePlayerModel(“vitnah_t”)end,
function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,
function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,
function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,
function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,
function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_9_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,
function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
Then turn back to the interaction with objects
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)
explosion for garage
can be used with an injector
V=game.entitywrapperDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return V:GetEntityByName(“lokace_garage_vybuch00”):Run()end,
function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,
function(l_3_0)V:GetEntityByName(“lokace_garage_auto_vybuch00”):Run()
V:GetEntityByName(“S_Garag_L_explo100”):Activate()
V:GetEntityByName(“lokace_garage_budka_horeni00”):Activate()
V:GetEntityByName(“lokace_garage_budka_horeni_b00”):Activate()
V:GetEntityByName(“S_Garag_L_destr100”):Activate()
V:GetEntityByName(“LGL_svetlo00”):Deactivate()
V:GetEntityByName(“LGL_svetlo01”):PlayBlinkAnim(“blink_random_03”,false)
V:GetEntityByName(“LGL_svetlo02”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo02”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo03”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo03”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo04”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo04”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo05”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo05”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo06”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo06”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“Ambi_L_garagl_ohen100”):Activate()
V:GetEntityByName(“lokace_garage_ohen00”):Run()
V:GetEntityByName(“lokace_garage_ohen01”):Run()
V:GetEntityByName(“lokace_garage_ohen02”):Run()
V:GetEntityByName(“lokace_garage_ohen03”):Run()
V:GetEntityByName(“lokace_garage_ohen04”):Run()
V:GetEntityByName(“Ambi_L_garagl_ohen200”):Activate()
V:GetEntityByName(“S_Garag_L_destr200”):Activate()
V:GetEntityByName(“lokace_garage_ohen_benzin00”):Run()
V:GetEntityByName(“lokace_garage_ohen_benzin01”):Run()
V:GetEntityByName(“Damage_explo1”):Activate()
V:GetEntityByName(“Damage_explo2”):Activate()
V:GetEntityByName(“Damage_explo3”):Activate()
V:GetEntityByName(“dmgZone1”):Activate()
V:GetEntityByName(“dmgZone2”):Activate()
V:GetEntityByName(“AmbiRV_L_garagl_sklo_davka100”):Activate()
V:GetEntityByName(“LGL_PHYS_roof_A00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_B00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_C00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_D00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_E00”):Hide()
V:GetEntityByName(“S_Garag_L_destr300”):Activate()
V:GetEntityByName(“frames_explo_start_off”):ShowFrames()
V:GetEntityByName(“frames_explo_boom_off”):HideFrames()
V:GetEntityByName(“lokace_garage_kour_zevnitr00”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu00”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu01”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu02”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu03”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu04”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu05”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu06”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu07”):Run()end,
function(l_4_0)V:GetEntityByName(“S_Garag_L_destr400”):Activate()
V:GetEntityByName(“lassiter2”):Explode()
V:GetEntityByName(“LGL_anim_door00”):PlayAnim(“sq_LGL_ANIM_door_anim”,false)
V:GetEntityByName(“LGL_ANIM_nosnik_A01”):PlayAnim(“sq_LGL_ANIM_nosnik_A_anim”,false)
V:GetEntityByName(“LGL_ANIM_nosnik_B01”):PlayAnim(“sq_LGL_ANIM_nosnik_B_anim”,false)
V:GetEntityByName(“AmbiRV_L_garagl_konstrukce300”):Activate()
V:GetEntityByName(“LGL_ANIM_roof_A00”):PlayAnim(“sq_LGL_ANIM_roof_A_anim”,false)
V:GetEntityByName(“LGL_ANIM_roof_C00”):PlayAnim(“sq_LGL_ANIM_roof_C_anim”,false)
V:GetEntityByName(“LGL_ANIM_roof_D00”):PlayAnim(“sq_LGL_ANIM_roof_D_anim”,false)
V:GetEntityByName(“LGL_ANIM_sloupy00”):PlayAnim(“sq_LGL_ANIM_sloupy_anim”,false)
V:GetEntityByName(“AmbiRV_L_garagl_squeek100”):Activate()
V:GetEntityByName(“LGL_PHYS_nosnik_A00”):PlayAnim(“sq_LGL_PHYS_nosnik_A_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_A200”):PlayAnim(“sq_LGL_PHYS_nosnik_A2_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_alfa00”):PlayAnim(“sq_LGL_PHYS_nosnik_alfa_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_B00”):PlayAnim(“sq_LGL_PHYS_nosnik_B_anim”,false)
V:GetEntityByName(“S_Garag_L_destr500”):Activate()
V:GetEntityByName(“LGL_PHYS_nosnik_spec00”):PlayAnim(“sq_LGL_PHYS_nosnik_spec_anim”,false)end,
function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_6_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_knock_down”,false)end,
function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)
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