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New on my work

last updated by Anonymous 10 years ago
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  • #4500
    existenz34
    Participant
    Bank Notes: $ 3,590
    Rank:

    [hr:1jyi13i3][/hr:1jyi13i3]

    [align=center:1jyi13i3]Here’s some news for the future of FR JA and FR M2.[/align:1jyi13i3]

    [hr:1jyi13i3][/hr:1jyi13i3]

     

    – Update v3.0 to v3.1 for FR JA

     

    – New FR JA & FR M2 (version Ultra).

    file “dlc_freeraid_main.sds” & “freeraid main.sds” have a limit size (16.5 Ko FR JA, 19 Ko FR M2) and we have already reached its limits.

     

    But since 2 week I work on another “missionscript” file for FR JA with 200 Ko Max.

     

    15mdwk7.jpg

     

    and since 3 day for FR M2 300 Ko max.

     

    [hr:1jyi13i3][/hr:1jyi13i3]

     

    for zahaar I found better than “game.sds:ActivateStreamMapLine(“summer”)”

     

    without activation of StreamMapLine, I managed to activate for FR JA

    automatic activation

    – Vito apartment

    – Eric apartment

    – room restaurant chiness

    – garage Empire Arms Hotel & laundry

    – misery lane

    – Supermarket

    – Room Maltese Falcon

    – SeaGift’s Office

    – Prices office

    – corridor Maria Agnelo

    – Arcade

    – Full Construction Site

    203ca8200765799.jpg 483b33200765810.jpg 1b16ae200765820.jpg

     

    and also automatic activation for

    – Villa Hillwood

    – Leo Villa

    – Kingstone Station

    – New area garage

    #11634
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    here this will now be interesting for FR JA

    Now everything will be available? and Supermarket?

    when the release?

     

    activation of the same through the “test scene”?

    #11640
    thewildnath
    Participant
    Bank Notes: $ 1,400
    Rank:

    you can use a 300 ko file instead of a 19 ko one?

    i think it would be great for freeraid mod!

    good luck with this…

    #11641
    existenz34
    Participant
    Bank Notes: $ 3,590
    Rank:

    you can use a 300 ko file instead of a 19 ko one?

    i think it would be great for freeraid mod!

    good luck with this…

     

    yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.

     

    in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ……..

     

    but I still have to do tests, but it is very promising.

    #11642
    crazypreacher
    Participant
    Bank Notes: $ 9,260
    Rank:

    J’ai bien hate de jouer du piano, mais comme tu le dis avec cette diffÃÆérence de surface de travail va donner beaucoup plus de lattitude a l’imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l’autre :cheer: :cheer: :cheer:

    #11648
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    I did

    wash in the shower

    but I have a problem

    button “action” constantly crosses button

    on/off light

    open/close the door

    open/close valve

    open/close valve shower

    it very interferes with

    I do not know how to fix

     

    http://www.youtube.com/watch?v=kfqRTEb-qBI

     

    in Greenfield more worse

    button I can not find

    #11658
    Cole Phelps
    Participant
    Bank Notes: $ 8,505
    Rank:

    That’s amazing, what we can do in FR JA <img src="/wp-content/uploads/invision_emoticons/wink.png" alt=";)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

    #11665
    scaletta93
    Participant
    Bank Notes: $ 810
    Rank:

    hey zahar can you pass me this script?

    #11693
    spaghettino
    Participant
    Bank Notes: $ 575
    Rank:

    Looks promising and better than ever… keep going <img src="/wp-content/uploads/invision_emoticons/wink.png" alt=";)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :woohoo:

    #11697
    farhad_999
    Participant
    Bank Notes: $ 605
    Rank:

    hey zahar can you pass me this script?

    p=game.game:GetActivePlayer()

    DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

    function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,

    function(l_2_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,

    function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

    function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,

    function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,

    function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,

    function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

    function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,

    function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

    #11699
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    farhad_999

    yes all right

    but this script will not work

    in the original file “basic_anim2” these animations do not!!!

    you need to install the edited file “basic_anim2”

     

     

    Scaletta93

    get this file can be found here Mafia 2 ??? ??????? ? “Freeride Mafia II ??? ?????????”

    #11702
    scaletta93
    Participant
    Bank Notes: $ 810
    Rank:

    thanks zahar

    #11703
    scaletta93
    Participant
    Bank Notes: $ 810
    Rank:

    zahar do you have the script for get into the bathtub and get naked?

    #11706
    farhad_999
    Participant
    Bank Notes: $ 605
    Rank:

    farhad_999

    yes all right

    but this script will not work

    in the original file “basic_anim2” these animations do not!!!

    you need to install the edited file “basic_anim2”

    Yes I know)) I use your freeride M2 ??? ?????????, and existenz’s FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> ??. ??? ???, ? ?? ??? ??? ??? ???????? ??? ??)

    #11716
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    zahar do you have the script for get into the bathtub and get naked?

    in the scenario for FR I added the position of

    for the injector you can do so

     

    go through the objects(go in the shower)

    game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

     

    p=game.game:GetActivePlayer()

    DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

    function(l_1_0)return game.game:ChangePlayerModel(“vitnah_t”)end,

    function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,

    function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,

    function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

    function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,

    function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,

    function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,

    function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

    function(l_9_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,

    function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

     

    Then turn back to the interaction with objects

    game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

     


     

     

     

    explosion for garage

     

     

     

    can be used with an injector

     

    V=game.entitywrapper

    DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

    function(l_1_0)return V:GetEntityByName(“lokace_garage_vybuch00”):Run()end,

    function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,

    function(l_3_0)V:GetEntityByName(“lokace_garage_auto_vybuch00”):Run()

    V:GetEntityByName(“S_Garag_L_explo100”):Activate()

    V:GetEntityByName(“lokace_garage_budka_horeni00”):Activate()

    V:GetEntityByName(“lokace_garage_budka_horeni_b00”):Activate()

    V:GetEntityByName(“S_Garag_L_destr100”):Activate()

    V:GetEntityByName(“LGL_svetlo00”):Deactivate()

    V:GetEntityByName(“LGL_svetlo01”):PlayBlinkAnim(“blink_random_03”,false)

    V:GetEntityByName(“LGL_svetlo02”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo02”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

    V:GetEntityByName(“LGL_svetlo03”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo03”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

    V:GetEntityByName(“LGL_svetlo04”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo04”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

    V:GetEntityByName(“LGL_svetlo05”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo05”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

    V:GetEntityByName(“LGL_svetlo06”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo06”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

    V:GetEntityByName(“Ambi_L_garagl_ohen100”):Activate()

    V:GetEntityByName(“lokace_garage_ohen00”):Run()

    V:GetEntityByName(“lokace_garage_ohen01”):Run()

    V:GetEntityByName(“lokace_garage_ohen02”):Run()

    V:GetEntityByName(“lokace_garage_ohen03”):Run()

    V:GetEntityByName(“lokace_garage_ohen04”):Run()

    V:GetEntityByName(“Ambi_L_garagl_ohen200”):Activate()

    V:GetEntityByName(“S_Garag_L_destr200”):Activate()

    V:GetEntityByName(“lokace_garage_ohen_benzin00”):Run()

    V:GetEntityByName(“lokace_garage_ohen_benzin01”):Run()

    V:GetEntityByName(“Damage_explo1”):Activate()

    V:GetEntityByName(“Damage_explo2”):Activate()

    V:GetEntityByName(“Damage_explo3”):Activate()

    V:GetEntityByName(“dmgZone1”):Activate()

    V:GetEntityByName(“dmgZone2”):Activate()

    V:GetEntityByName(“AmbiRV_L_garagl_sklo_davka100”):Activate()

    V:GetEntityByName(“LGL_PHYS_roof_A00”):Hide()

    V:GetEntityByName(“LGL_PHYS_roof_B00”):Hide()

    V:GetEntityByName(“LGL_PHYS_roof_C00”):Hide()

    V:GetEntityByName(“LGL_PHYS_roof_D00”):Hide()

    V:GetEntityByName(“LGL_PHYS_roof_E00”):Hide()

    V:GetEntityByName(“S_Garag_L_destr300”):Activate()

    V:GetEntityByName(“frames_explo_start_off”):ShowFrames()

    V:GetEntityByName(“frames_explo_boom_off”):HideFrames()

    V:GetEntityByName(“lokace_garage_kour_zevnitr00”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu00”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu01”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu02”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu03”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu04”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu05”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu06”):Run()

    V:GetEntityByName(“lokace_garage_kour_ustropu07”):Run()end,

    function(l_4_0)V:GetEntityByName(“S_Garag_L_destr400”):Activate()

    V:GetEntityByName(“lassiter2”):Explode()

    V:GetEntityByName(“LGL_anim_door00”):PlayAnim(“sq_LGL_ANIM_door_anim”,false)

    V:GetEntityByName(“LGL_ANIM_nosnik_A01”):PlayAnim(“sq_LGL_ANIM_nosnik_A_anim”,false)

    V:GetEntityByName(“LGL_ANIM_nosnik_B01”):PlayAnim(“sq_LGL_ANIM_nosnik_B_anim”,false)

    V:GetEntityByName(“AmbiRV_L_garagl_konstrukce300”):Activate()

    V:GetEntityByName(“LGL_ANIM_roof_A00”):PlayAnim(“sq_LGL_ANIM_roof_A_anim”,false)

    V:GetEntityByName(“LGL_ANIM_roof_C00”):PlayAnim(“sq_LGL_ANIM_roof_C_anim”,false)

    V:GetEntityByName(“LGL_ANIM_roof_D00”):PlayAnim(“sq_LGL_ANIM_roof_D_anim”,false)

    V:GetEntityByName(“LGL_ANIM_sloupy00”):PlayAnim(“sq_LGL_ANIM_sloupy_anim”,false)

    V:GetEntityByName(“AmbiRV_L_garagl_squeek100”):Activate()

    V:GetEntityByName(“LGL_PHYS_nosnik_A00”):PlayAnim(“sq_LGL_PHYS_nosnik_A_anim”,false)

    V:GetEntityByName(“LGL_PHYS_nosnik_A200”):PlayAnim(“sq_LGL_PHYS_nosnik_A2_anim”,false)

    V:GetEntityByName(“LGL_PHYS_nosnik_alfa00”):PlayAnim(“sq_LGL_PHYS_nosnik_alfa_anim”,false)

    V:GetEntityByName(“LGL_PHYS_nosnik_B00”):PlayAnim(“sq_LGL_PHYS_nosnik_B_anim”,false)

    V:GetEntityByName(“S_Garag_L_destr500”):Activate()

    V:GetEntityByName(“LGL_PHYS_nosnik_spec00”):PlayAnim(“sq_LGL_PHYS_nosnik_spec_anim”,false)end,

    function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,

    function(l_6_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_knock_down”,false)end,

    function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)

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