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Multi Script for FR M2

Home Forums Modders Corner Mafia Scene Modders eXistenZ34’s Mods Multi Script for FR M2

last updated by ocram 10 years ago
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  • #4467
    existenz34
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    Multi Script for FR M2


     

    For Modders

    Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.

     


    Here is an example of a small script (mission) to win money.

     

     

     

    These scripts are used only for Vito, Joe and Henry are automatically disabled.

    you can call the script directly from the FR with the use of a Show Quest Dialog.

    http://mafiascene.net/forum/22-existenz … ahar999-me

    In the video I use injector and God Mod it’s just for Test.

     

    Download Basic structure :

    Script Test Bombers_01.lua.

     


    List of usable Scripts and Entity


    Bomber

     

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m01_load”)

     

    Location : pc/sds/script : fr_bombers_01.sds –> Bombers_01.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m02_load”)

     

    Location : pc/sds/script : fr_bombers_02.sds –> Bombers_02.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m03_load”)

     

    Location : pc/sds/script : fr_bombers_03.sds –> Bombers_03.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m04_load”)

     

    Location : pc/sds/script : fr_bombers_04.sds –> Bombers_04.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m05_load”)

     

    Location : pc/sds/script : fr_bombers_05.sds –> Bombers_05.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m06_load”)

     

    Location : pc/sds/script : fr_bombers_06.sds –> Bombers_06.lua

     

    Divers Entity : bedna_01 to bedna_04 (wooden case)

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m07_load”)

     

    Location : pc/sds/script : fr_bombers_07.sds –> Bombers_07.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m08_load”)

     

    Location : pc/sds/script : fr_bombers_08.sds –> Bombers_08.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m09_load”)

     

    Location : pc/sds/script : fr_bombers_09.sds –> Bombers_09.lua

     

    Car Entity : boss_car / car_01 to car_05 (lassiter 75)

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m10_load”)

     

    Location : pc/sds/script : fr_bombers_10.sds –> Bombers_10.lua

     

    Human Entity : boss1 / enemy1 to enemy30


     


    Chinese

     

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m01_load”)

     

    Location : pc/sds/script : fr_chinese_01 –> Chinese_01.lua

     

    Divers Entity : bedna_01 to bedna_13 (wooden case)

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m02_load”)

     

    Location : pc/sds/script : fr_chinese_02 –> Chinese_02.lua

     

    Divers Entity ; bedna_01 (wooden case)

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m03_load”)

     

    Location : pc/sds/script : fr_chinese_03 –> Chinese_03.lua

     

    Car Entity : car1 / car2

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m04_load”)

     

    Location : pc/sds/script : fr_chinese_04 –> Chinese_04.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m05_load”)

     

    Location : pc/sds/script : fr_chinese_05 –> Chinese_05.lua

     

    Car Entity : bossCar

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m06_load”)

     

    Location : pc/sds/script : fr_chinese_06 –> Chinese_06.lua

     

    Car Entity : bossCar

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m07_load”)

     

    Location : pc/sds/script : fr_chinese_07 –> Chinese_07.lua

     

    Car Entity : explodeCar / explosion

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m08_load”)

     

    Location : pc/sds/script : fr_chinese_08 –> Chinese_08.lua

     

    Car Entity : chinCar1 / chinCar12 / chinCar13

     

    Human Entity : boss1 / boss2 / boss1_special / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”)

     

    Location : pc/sds/script : fr_chinese_09 –> Chinese_09.lua

     

    Car Entity : car_01 to car_06

     

    Human Entity : boss1 / boss1_special / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m10_load”)

     

    Location : pc/sds/script : fr_chinese_10 –> Chinese_10.lua

     

    Human Entity : boss1 / enemy1 to enemy30


     


    Italian

     

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m01_load”)

     

    Location : pc/sds/script : fr_italy_01 –> Italy_01.lua

     

    Car Entity : car1 to car4 (ISW 508)

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m02_load”)

     

    Location : pc/sds/script : fr_italy_02 –> Italy_02.lua

     

    Human Entity : boss1 / enemy1 to enemy30


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m03_load”)

     

    Location : pc/sds/script : fr_italy_03 –> Italy_03.lua

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m04_load”)

     

    Location : pc/sds/script : fr_italy_04 –> Italy_04.lua

     

    Truck Entity : playerTanker / tanker1 / tanker2

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m05_load”)

     

    Location : pc/sds/script : fr_italy_05 –> Italy_05.lua

     

    Car Entity : lassiter1 to lassiter3 (75) / shubert1 to shubert4

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m06_load”)

     

    Location : pc/sds/script : fr_italy_06 –> Italy_06.lua

     

    Car Entity : lassiter1 to lassiter5 (69) / shubert1 to shubert4 (1938)

     

    Human Entity : boss1 / deadBodyGuard / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / accountant (friend)


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m07_load”)

     

    Location : pc/sds/script : fr_italy_07 –> Italy_07.lua

     

    Car Entity : boss_car

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m08_load”)

     

    Location : pc/sds/script : fr_italy_08 –> Italy_08.lua

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / civil1


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m09_load”)

     

    Location : pc/sds/script : fr_italy_09 –> Italy_09.lua

     

    Truck Entity : truck_01_car to truck_07_car

     

    Car Entity : gang_car_01_car to gang_car_04_car (75)

     

    Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


     


    Italian

     

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m01_load”)

     

    Location : pc/sds/script : fr_irish_01 –> Irish_01.lua

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m02_load”)

     

    Location : pc/sds/script : fr_irish_02 –> Irish_02.lua

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m03_load”)

     

    Location : pc/sds/script : fr_irish_03 –> Irish_03.lua

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m04_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m05_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m06_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m07_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m08_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m09_load”)

     


    To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m10_load”)

     


     


     

    there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ……

    #12104
    orangebrains
    Participant
    Bank Notes: $ 450
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    hi, eXz! I need your help with some script, can you help me? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

    #12197
    ocram
    Participant
    Bank Notes: $ 1,130
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    eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears

    #12204
    existenz34
    Participant
    Bank Notes: $ 3,590
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    eXistenZ did you try to get that highway racing script Fr to work’ date=’ I just can make it work and I am out of idears[/quote’]there is no command “StreamMapLine” for this script.

    mais ce script n’est pas trÃÆés utile, on a dÃÆéjÃÆà toutes les infos pour faire des course

    6 voitures avec game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”) car_01 to car_06

    on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine(“fr_italian_m09_load”) truck_01_car to truck_07_car

     

    [align=center:1s4c3h5l]29fp75y.jpg[/align:1s4c3h5l]

     

    orangebrains

    always ask, and we’ll see.

    #12218
    ocram
    Participant
    Bank Notes: $ 1,130
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    Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc … ? or it just enable some cars ?

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