Multi Script for FR M2
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July 19, 2012 at 4:29 pm #4467
Multi Script for FR M2
For Modders
Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
Here is an example of a small script (mission) to win money.
These scripts are used only for Vito, Joe and Henry are automatically disabled.
you can call the script directly from the FR with the use of a Show Quest Dialog.
http://mafiascene.net/forum/22-existenz … ahar999-me
In the video I use injector and God Mod it’s just for Test.
Download Basic structure :
List of usable Scripts and Entity
Bomber
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m01_load”)
Location : pc/sds/script : fr_bombers_01.sds –> Bombers_01.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m02_load”)
Location : pc/sds/script : fr_bombers_02.sds –> Bombers_02.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m03_load”)
Location : pc/sds/script : fr_bombers_03.sds –> Bombers_03.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m04_load”)
Location : pc/sds/script : fr_bombers_04.sds –> Bombers_04.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m05_load”)
Location : pc/sds/script : fr_bombers_05.sds –> Bombers_05.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m06_load”)
Location : pc/sds/script : fr_bombers_06.sds –> Bombers_06.lua
Divers Entity : bedna_01 to bedna_04 (wooden case)
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m07_load”)
Location : pc/sds/script : fr_bombers_07.sds –> Bombers_07.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m08_load”)
Location : pc/sds/script : fr_bombers_08.sds –> Bombers_08.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m09_load”)
Location : pc/sds/script : fr_bombers_09.sds –> Bombers_09.lua
Car Entity : boss_car / car_01 to car_05 (lassiter 75)
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m10_load”)
Location : pc/sds/script : fr_bombers_10.sds –> Bombers_10.lua
Human Entity : boss1 / enemy1 to enemy30
Chinese
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m01_load”)
Location : pc/sds/script : fr_chinese_01 –> Chinese_01.lua
Divers Entity : bedna_01 to bedna_13 (wooden case)
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m02_load”)
Location : pc/sds/script : fr_chinese_02 –> Chinese_02.lua
Divers Entity ; bedna_01 (wooden case)
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m03_load”)
Location : pc/sds/script : fr_chinese_03 –> Chinese_03.lua
Car Entity : car1 / car2
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m04_load”)
Location : pc/sds/script : fr_chinese_04 –> Chinese_04.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m05_load”)
Location : pc/sds/script : fr_chinese_05 –> Chinese_05.lua
Car Entity : bossCar
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m06_load”)
Location : pc/sds/script : fr_chinese_06 –> Chinese_06.lua
Car Entity : bossCar
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m07_load”)
Location : pc/sds/script : fr_chinese_07 –> Chinese_07.lua
Car Entity : explodeCar / explosion
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m08_load”)
Location : pc/sds/script : fr_chinese_08 –> Chinese_08.lua
Car Entity : chinCar1 / chinCar12 / chinCar13
Human Entity : boss1 / boss2 / boss1_special / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”)
Location : pc/sds/script : fr_chinese_09 –> Chinese_09.lua
Car Entity : car_01 to car_06
Human Entity : boss1 / boss1_special / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m10_load”)
Location : pc/sds/script : fr_chinese_10 –> Chinese_10.lua
Human Entity : boss1 / enemy1 to enemy30
Italian
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m01_load”)
Location : pc/sds/script : fr_italy_01 –> Italy_01.lua
Car Entity : car1 to car4 (ISW 508)
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m02_load”)
Location : pc/sds/script : fr_italy_02 –> Italy_02.lua
Human Entity : boss1 / enemy1 to enemy30
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m03_load”)
Location : pc/sds/script : fr_italy_03 –> Italy_03.lua
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m04_load”)
Location : pc/sds/script : fr_italy_04 –> Italy_04.lua
Truck Entity : playerTanker / tanker1 / tanker2
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m05_load”)
Location : pc/sds/script : fr_italy_05 –> Italy_05.lua
Car Entity : lassiter1 to lassiter3 (75) / shubert1 to shubert4
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m06_load”)
Location : pc/sds/script : fr_italy_06 –> Italy_06.lua
Car Entity : lassiter1 to lassiter5 (69) / shubert1 to shubert4 (1938)
Human Entity : boss1 / deadBodyGuard / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / accountant (friend)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m07_load”)
Location : pc/sds/script : fr_italy_07 –> Italy_07.lua
Car Entity : boss_car
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m08_load”)
Location : pc/sds/script : fr_italy_08 –> Italy_08.lua
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / civil1
To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m09_load”)
Location : pc/sds/script : fr_italy_09 –> Italy_09.lua
Truck Entity : truck_01_car to truck_07_car
Car Entity : gang_car_01_car to gang_car_04_car (75)
Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3
Italian
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m01_load”)
Location : pc/sds/script : fr_irish_01 –> Irish_01.lua
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m02_load”)
Location : pc/sds/script : fr_irish_02 –> Irish_02.lua
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m03_load”)
Location : pc/sds/script : fr_irish_03 –> Irish_03.lua
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m04_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m05_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m06_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m07_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m08_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m09_load”)
To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m10_load”)
there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ……
July 19, 2012 at 9:22 pm #12104hi, eXz! I need your help with some script, can you help me? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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July 23, 2012 at 2:03 pm #12197eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears
July 23, 2012 at 2:58 pm #12204eXistenZ did you try to get that highway racing script Fr to work’ date=’ I just can make it work and I am out of idears[/quote’]there is no command “StreamMapLine” for this script.mais ce script n’est pas tr̮̩s utile, on a d̮̩jÃÆÃ toutes les infos pour faire des course
6 voitures avec game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”) car_01 to car_06
on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine(“fr_italian_m09_load”) truck_01_car to truck_07_car
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orangebrains
always ask, and we’ll see.
July 24, 2012 at 12:59 am #12218Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc … ? or it just enable some cars ?
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