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Animation for human entity

Home Forums Modders Corner Mafia Scene Modders eXistenZ34’s Mods Animation for human entity

last updated by vito-falcone 9 years ago
32 voices
149 replies
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  • #5307
    existenz34
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    Bank Notes: $ 3,590
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    Animation for human entity


    New way to write the animations script.


    most need to calculate the delay between each animation.


    I make a little break.

    All FR

    Realized with injector

     

     

    ply=game.game:GetActivePlayer()

    DelayBuffer:Insert(function(l_1_0)

    CommandBuffer:Insert(l_6_0,{

    function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

    function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,

    function(l_3_0)return ply:AnimPlay(“sc_sit_bench2_in”, false)end,

    function(l_4_0)return ply:AnimPlay(“sc_sit_bench2_a”, false)end,

    function(l_5_0)return ply:AnimPlay(“sc_sit_bench2_news_in”, false)end,

    function(l_6_0)return ply:AnimPlay(“sc_sit_bench2_news_a”, false)end,

    function(l_7_0)return ply:AnimPlay(“sc_sit_bench2_news_out”, false)end,

    function(l_8_0)return ply:AnimPlay(“sc_sit_bench2_dust_off”, false)end,

    function(l_9_0)return ply:AnimPlay(“sc_sit_bench2_look_L”, false)end,

    function(l_10_0)return ply:AnimPlay(“sc_sit_bench2_nervous”, false)end,

    function(l_11_0)return ply:AnimPlay(“sc_bench2_to_bench3”, false)end,

    function(l_12_0)return ply:AnimPlay(“sc_sit_bench3_stat_a”, false)end,

    function(l_13_0)return ply:AnimPlay(“sc_sit_bench3_dust_off”, false)end,

    function(l_14_0)return ply:AnimPlay(“sc_sit_bench3_look_up”, false)end,

    function(l_15_0)return ply:AnimPlay(“sc_sit_bench3_nervous”, false)end,

    function(l_16_0)return ply:AnimPlay(“sc_sit_bench3_watch”, false)end,

    function(l_17_0)return ply:AnimPlay(“sc_bench3_to_bench4”, false)end,

    function(l_18_0)return ply:AnimPlay(“sc_sit_bench4_stat_a”, false)end,

    function(l_19_0)return ply:AnimPlay(“sc_sit_bench4_nervous”, false)end,

    function(l_20_0)return ply:AnimPlay(“sc_sit_bench4_smoke_in”, false)end,

    function(l_21_0)return ply:AnimPlay(“sc_sit_bench4_smoke_a”, false)end,

    function(l_22_0)return ply:AnimPlay(“sc_sit_bench4_smoke_b”, false)end,

    function(l_23_0)return ply:AnimPlay(“sc_sit_bench4_smoke_c”, false)end,

    function(l_24_0)return ply:AnimPlay(“sc_sit_bench4_smoke_out”, false)end,

    function(l_25_0)return ply:AnimPlay(“sc_sit_bench4_out”, false)end,

    function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,

    function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})

    end,{l_1_0},500,1,false)

    in Red, this is the command to pass through objects

     


    Vito makes a smoke break

    All FR

    Just for fun, for use with the injector.

     

    This video requires the activation of five different animation

     

    Version 1 Clic for PLAYER

    ply=game.game:GetActivePlayer()


    DelayBuffer:Insert(function(l_1_0)


    CommandBuffer:Insert(l_6_0,{


    function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,


    function(l_2_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,


    function(l_3_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,


    function(l_4_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,


    function(l_5_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,


    function(l_6_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,


    function(l_7_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,


    function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})


    end,{l_1_0},500,1,false)

    Version 1 Clic for PNG

    joe=game.entitywrapper:GetEntityByName(“Joe”)


    DelayBuffer:Insert(function(l_1_0)


    CommandBuffer:Insert(l_6_0,{


    function(l_1_0)return joe:AnimPlay(“sc_man_smoke_in”, false)end,


    function(l_2_0)return joe:AnimPlay(“sc_man_smoke_stat_a”, false)end,


    function(l_3_0)return joe:AnimPlay(“sc_man_smoke_stat_b”, false)end,


    function(l_4_0)return joe:AnimPlay(“sc_man_smoke_stat_c”, false)end,


    function(l_5_0)return joe:AnimPlay(“sc_man_smoke_stat_d”, false)end,


    function(l_6_0)return joe:AnimPlay(“sc_man_smoke_out”, false)end})


    end,{l_1_0},500,1,false)

    Version 3 Clic (you can move between the click)

    ply=game.game:GetActivePlayer()


    if i==nil then i=0 end i=i+1


    if i==4 then i=1 end


    if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{


    function(l_1_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,


    function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,


    function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end


    if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{


    function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,


    function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,


    function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end


    if i==3 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{


    function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,


    function(l_2_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,


    function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end


    – ply:SetControlStyle(enums.ControlStyle.LOCKED)


    – ply:SetControlStyle(enums.ControlStyle.FREE)


    only for the PLAYER, not necessarily for another PNG



    Toc Toc … wake up NEO . . small wink to MATRIX

    All FR

     

    This video requires the activation of two different animation

    ply=game.game:GetActivePlayer()

    ply:SetControlStyle(enums.ControlStyle.LOCKED)

    DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_Vito_sleep_L”, false)end,{l_1_0},500,1,false)

    DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)

    DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_Vito_wakeup_L”, false)end,{l_1_0},6000,1,false)

    DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)


    – ply:SetControlStyle(enums.ControlStyle.LOCKED)


    – ply:SetControlStyle(enums.ControlStyle.FREE)


    only for the PLAYER, not necessarily for another PNG



    Download injector v6

    http://www.mediafire.com/?7ix394nrvoakbs5

    and Start game with “MafiaInjector.exe”

     


    List animation

    some animation are used only in certain place or in Winter

     

    sc_wheel_in

    sc_wheel_mount_in

    sc_wheel_mount_loop

    sc_wheel_mount_out

    sc_wheel_out

     

    sc_shovel_in_coal

    sc_shovel_coal_stat

    sc_shovel_coal_loop

    sc_shovel_out_coal

     

    sc_homeless_6_in

    sc_homeless_6_a

    sc_homeless_6_b

    sc_homeless_6_out

     

    sc_player_tip_a

     

    diffAnimList

    sc_look_around_a_diff

    sc_look_L_a_diff

    sc_look_R_a_diff

     

    sittingOnBenchAnimLists

     

    womanAnimList

    sc_sit_bench1_in

    sc_sit_bench1_a

    sc_sit_bench1_e

    sc_sit_bench1_g

    sc_sit_bench1_out

    sc_sit_bench1_fastout

    sc_sit_bench1_to_B

    sc_sit_bench1_stat_B

    sc_sit_bench1_B_to

     

    manFootAnimList

    sc_sit_bench2_in

    sc_sit_bench2_a

    sc_sit_bench2_dust_off

    sc_sit_bench2_look_L

    sc_sit_bench2_nervous

    sc_sit_bench2_out

    sc_sit_bench2_out_fast

     

    sc_sit_bench2_news_in

    sc_sit_bench2_news_a

    sc_sit_bench2_news_out

     

    sc_bench2_to_bench3

    sc_bench2_to_bench4

    sc_bench3_to_bench2

     

    manWideAnimList

     

    sc_sit_bench3_stat_a

    sc_sit_bench3_dust_off

    sc_sit_bench3_look_up

    sc_sit_bench3_nervous

    sc_sit_bench3_watch

    sc_sit_bench3_out_fast

     

    sc_bench3_to_bench4

    sc_bench4_to_bench2

    sc_bench4_to_bench3

     

    manBendAnimList

    sc_sit_bench4_in

    sc_sit_bench4_stat_a

    sc_sit_bench4_nervous

    sc_sit_bench4_out

    sc_sit_bench4_out_fast

     

    manSmokingAnimList

    sc_sit_bench4_smoke_in

    sc_sit_bench4_smoke_a

    sc_sit_bench4_smoke_b

    sc_sit_bench4_smoke_c

    sc_sit_bench4_smoke_stat

    sc_sit_bench4_smoke_out

     

    sittingOnGardenAnimLists

     

    manAnimListChin

    sc_chair_desk_B_look_around

    sc_chair_desk_B_look_back

    sc_chair_desk_B_think

    sc_chair_desk_B_stat

    sc_chair_desk_B_drink_cofee

    sc_chair_desk_B_out

    sc_chair_desk_to_B

     

    manAnimListSmoke

    sc_chair_desk_smoking_in

    sc_chair_desk_smoking_stat

    sc_chair_desk_smoking_ashtray

    sc_chair_desk_smoking_aspirate

    sc_chair_desk_smoking_look_back

    sc_chair_desk_smoking_out

     

    manAnimListDesk

    sc_chair_desk_stat

    sc_chair_desk_look_back

    sc_chair_desk_thing_a

    sc_chair_desk_thing_b

    sc_chair_desk_drink_bottle

     

    womanAnimListHands

    sc_w_chair_desk_B_look_around

    sc_w_chair_desk_B_think

    sc_w_chair_desk_B_stat

     

    womanAnimListSmoke

    sc_w_chair_desk_smoke_stat

    sc_w_chair_desk_smoke_aspirate_a

    sc_w_chair_desk_smoke_aspirate_b

    sc_w_chair_desk_smoke_look_back

    sc_w_chair_desk_smoke_mirror

     

    womanAnimListDesk

    sc_w_chair_desk_stat

    sc_w_chair_desk_clean

    sc_w_chair_desk_hair

    sc_w_chair_desk_look_back

    sc_w_chair_desk_nervous

    sc_w_chair_desk_think

    sc_w_chair_desk_drink_coffee

     

    sc_w_chair_desk_stat_to_B

    sc_w_chair_desk_B_to_stat

    sc_w_chair_desk_to_smoke

    sc_w_chair_desk_smoke_out

     

    sc_w_chair_desk_fastout_L

    sc_chair_desk_fastout_L

    sc_w_chair_desk_fastout_R

    sc_chair_desk_fastout_R

     

    NPCSmokingAnimLists

     

    smokingAnimListM

    sc_man_smoke_in

    sc_man_smoke_stat_a

    sc_man_smoke_stat_b

    sc_man_smoke_stat_c

    sc_man_smoke_stat_d

    sc_man_smoke_out

     

    smokingAnimListW

    sc_woman_smoke_in

    sc_woman_smoke_stat_a

    sc_woman_smoke_stat_b

    sc_woman_smoke_stat_c

    sc_woman_smoke_stat_d

    sc_woman_smoke_stat_e

    sc_woman_smoke_out

     

    smokingAnimListM

    sc_city_man_wall_smoke_stat

    sc_city_man_wall_smoke_loop1

    sc_city_man_wall_smoke_loop2

     

    sc_look_a_in

    sc_look_a_loop

    sc_look_a_out

    sc_look_c_in

    sc_look_c_loop

    sc_look_c_out

     

    sc_woman_look_A_in

    sc_woman_look_A_loop

    sc_woman_look_A_out

     

    sc_woman_look_D_in

    sc_woman_look_D_look

    sc_woman_look_D_out

     

    manGreetAnimList

    sc_gestA_M_greet_fingers

    sc_gestA_M_greet_nod

    sc_gestA_M_greet_open_hand

     

    manListenAnimList

    sc_gestA_M_yes

    sc_gestA_M_you

    sc_gestA_M_hips

    sc_gestA_M_yes_yes

    sc_gestA_M_no_no

     

    manTalkAnimList

    sc_gestA_M_explanate

    sc_gestA_M_me

    sc_gestA_M_no

    sc_gestA_M_hand_wave

    sc_gestA_M_maybe

    sc_gestA_M_maybe2

    sc_gestA_M_explanate2

    sc_gestA_M_everything

    sc_gestA_M_however

     

    womanGreetAnimList

    sc_gestA_W_greet_nod

     

    womanListenAnimList

    sc_gestA_W_you

    sc_gestA_W_no

    sc_gestA_W_yes

    sc_gestA_W_boring_L

    sc_gestA_W_boring_R

    sc_gestA_W_look_down

    sc_gestA_W_look_up

    sc_gestA_W_think

    sc_gestA_W_think_b

    sc_gestA_W_yes_yes

     

    womanTalkAnimList

    sc_gestA_W_explanate_b

    sc_gestA_W_however

    sc_gestA_W_long_explain

    sc_gestA_W_not_know

    sc_gestA_W_not_know_b

    sc_gestA_W_rhand

    sc_gestA_W_lhand

    sc_gestA_W_you_know

     

    camelotAnimList

    sc_news_stat

    sc_news_look_a

    sc_news_sell_M

    sc_news_sell_S

     

    carRepairAnimLists

    repairAnimList

    sc_service_motor_look

    sc_service_motor_stat

    sc_service_motor_mount_in

    sc_service_motor_mount_loop

    sc_service_motor_mount_out

     

    wheelAnimList

    sc_wheel_stat

     

    fishingAnimList

    sc_fishing_stat

    sc_fishing_catch

    sc_fishing_throw

     

    sittingAnimList

    sc_gangsta_a_stat

    sc_gangsta_a_lookaround

     

    bomberReactionAnimList

    sc_gangsta_a_gest_a

    sc_gangsta_a_gest_c

     

    hotdogStand

    sc_hot_sell_b

    sc_hot_sell_M

    sc_hot_sell_S

    sc_hot_a

    sc_hot_b

    sc_hot_c

    sc_hot_out

     

    barelAnimList1

    sc_homesles_1_in

    sc_homesles_1_a

    sc_homesles_1_b

    sc_homesles_1_c

    sc_homesles_1_out

     

    barelAnimList2

    sc_homeles_2_in

    sc_homeles_2_a

    sc_homeles_2_b

    sc_homeles_2_d

    sc_homeles_2_e

    sc_homeles_2_out

     

    somrAnimList

    sc_homeles_4_in

    sc_homeles_4_a

    sc_homeles_4_b

    sc_homeles_4_e

    sc_homeles_4_fastout

    sc_homeles_4_out

     

    hammerAnimList

    sc_harbor_molo_in

    sc_harbor_molo_look

    sc_harbor_molo_loop_a

    sc_harbor_molo_loop_b

    sc_harbor_molo_pause

    sc_harbor_molo_fastout

    sc_harbor_molo_out

     

    sc_lean_railing_front_in

    sc_lean_railing_front_stat

    sc_lean_railing_spit_long

    sc_lean_railing_front_out

     

    sc_woman_trash_throw

    sc_man_trash_throw

     

    sc_winter_slide

    sc_winter_slide_down

    sc_winter_slide_up

    sc_winter_nose_sneeze

    sc_winter_nose_cough

    sc_winter_nose_hanky

    sc_winter_slide_fast_up

     

    sc_man_mailbox

    sc_newstand_sale_M

    sc_newstand_sale_S

    sc_man_wall_newspaper

    sc_newspaper_in

    sc_newspaper_stat_a

    sc_newspaper_stat_b

    sc_newspaper_out

     

    animCallList

    sc_phone_NPC_in

    sc_phone_PLAYER_in

    sc_phone_diall

    sc_phone_stat_a

    sc_phone_gest_e

    sc_phone_gest_f

    sc_phone_gest_j

    sc_phone_gest_k

    sc_phone_gest_m

    sc_phone_NPC_out

    sc_phone_PLAYER_out

    sc_phone_fast_out

    sc_phone_throw_M

    sc_phone_throw_S

     

    pipeAnimList

    sc_man_pipe_in

    sc_man_pipe_breath

    sc_man_pipe_stat_a

    sc_man_pipe_stat_b

    sc_man_pipe_fastout

     

    sc_clean_shoe_M

    sc_clean_shoe_S

     

    SnowCleaning

    sc_shovel_in_snow

    sc_shovel_snow_stat

    sc_shovel_snow_loop

    sc_shovel_strafe_snow_L

    sc_shovel_strafe_snow_R

    sc_shovel_out_snow

     

    WindowCleaning

    sc_wcleaner_in

    sc_wcleaner_stat

    sc_wcleaner_out

    sc_wcleaner_pause

    sc_wcleaner_loop

    sc_wcleaner_step_L

    sc_wcleaner_step_R

     

    writingAnimList

    sc_writing_notes_in

    sc_writing_notes_head_up

    sc_writing_notes_thinking

    sc_writing_notes_loop

    sc_writer_notes_out

     

    sc_penalty_cop_note_in_M

    sc_penalty_del_note_in_S

    sc_penalty_cop_pay_M

    sc_penalty_del_pay_S

    sc_penalty_cop_dontpay_M

    sc_penalty_del_dontpay_S

    sc_penalty_del_stat_M

    sc_penalty_del_stat_S

     

    sc_licence_cop_want_M

    sc_licence_del_wait_S

    sc_licence_cop_OK_M

    sc_licence_del_OK_S

     

    sc_door_r_faster

    sc_door_l_faster

    sc_door_r_faster_door

    sc_door_l_faster_door

    sc_door_r_case_faster

    sc_door_l_case_faster

    sc_door_r_case_faster_door

    sc_door_l_case_faster_door

     

    sc_man_arrested_money_in

    sc_man_arrested_money_stat

    sc_man_arrested_money_out

    sc_man_arrested_nogun

    sc_man_arrested_thompson

    sc_man_arrested_shotgun

    sc_man_arrested_gun

    sc_man_arrested_out_stat

    sc_man_arrested_out

     

    sc_police_gun_bribe_S

    sc_police_bribe_M

    sc_police_tommy_bribe_S

    sc_police_shotgun_bribe_S

     

    sc_look_clean_a

     

    vitoa1

    animSleep

    sc_Vito_sleep_L

    sc_Vito_sleep_R

    animWakeUp

    sc_Vito_wakeup_L

    sc_Vito_wakeup_R

     

    F_animSwiftWhite

    sc_drink_bottle_out

    F_animMaster

    beer_master00

    F_animHotdog

    sc_eat_hot_out

    F_animBurger

    sc_eat_ham_out

     

    sc_panic_stand_in

    sc_panic_stand_stat

    sc_panic_stand_out

     

    m02cleaningwoman

    ActivateStreamMapLine 02_cleaning_woman_unload

    Human JoesFlatOldMadam

    sc_cleaning_floor_loop_in

    sc_cleaning_floor_loop

    sc_cleaning_floor_loop_out

    sc_cleaning_floor_turn_180

     

    m03joeflatman

    Human PEPEOB00

    sc_mad_knock_door_loop_a

    sc_look_around_L

    sc_mad_knock_door_loop_b

    sc_look_around_L

    sc_mad_knock_door_loop_c

    sc_look_around_L

     

    m03joeflatwoman

    Human JoesFlatOldMadam Klepac

    sc_woman_clean_in

    sc_woman_clean_loop

    sc_woman_cleaner_listen_stat

    sc_woman_cleaner_listen_c

    sc_woman_cleaner_listen_out

    sc_mad_knock_door_loop_a

    sc_mad_knock_door_loop_b

    sc_mad_knock_door_loop_c

     

     


    Vito big disgusting.

     

     

    Vito big disgusting Part 2.

     


    Test animation Cathouse

    Only FR JA

     

    This video requires the activation of five different animation for Barman and five for danseuse

    #5855
    Joshua
    Keymaster
    Bank Notes: $ 4,713
    Rank:

    DANG! So these custom animations can be added to the FR? That is fantastic find.

    Some Quick Links: Modders Corner | Downloads | Site Activity | Contact Us
    If you need general site related help, please post in our Help & Feedback.

    #5867
    mike-bruski
    Participant
    Bank Notes: $ 3,175
    Rank:

    Pretty damn awesome, if possible eXistenZ34, when Vito goes idle for more than 10 seconds, make it where Vito smokes a cig, that would be awesome.Ãâà ;D

     

    I actually really wanted that from 2K Czech, instead of just a lame movement, because I saw Saboteur do it, and I thought that was a brill idea, I have no-clue why 2K Czech did not do same, it is a brill idea for when the player is idle.

    #5869
    Joshua
    Keymaster
    Bank Notes: $ 4,713
    Rank:

    cause 2K is greedy and sucked the awesome life out of what could have been a GREAT game

    Some Quick Links: Modders Corner | Downloads | Site Activity | Contact Us
    If you need general site related help, please post in our Help & Feedback.

    #5937
    Cole Phelps
    Participant
    Bank Notes: $ 8,505
    Rank:

    Are you going to add it to Mafia as a mod, eXisten ?

    #5984
    little-psycho
    Participant
    Bank Notes: $ 330
    Rank:

    he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

     

    anyways could you please give us the code so we can activate it ourselfs? thanks

    oh and link to injector would be useful too…last version i saw was at ms.com yet it’s down now

    #5985
    Cole Phelps
    Participant
    Bank Notes: $ 8,505
    Rank:

    he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

     

     

    How do you know that ? I think you’re lying and eXisten will add it. That’s all from me.

     

    By the way, I asked eXisten and I want his answer, not yours.

    #6007
    little-psycho
    Participant
    Bank Notes: $ 330
    Rank:

    he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

     

     

    How do you know that ? I think you’re lying and eXisten will add it. That’s all from me.

     

    By the way, I asked eXisten and I want his answer, not yours.

    Cause I was smart enough to read his topic, not just the last page. He said it himself.

    and yeah sorry for my terrible sin, I shall never take his glory and answer common sense questions directed to him againÃâà :-X

    edit: and btw Mike, there’s no way to add it while Vito’s idle, yet. Since there’s no opcode/command to detect if you’re moving or not, what you could do is auto-enable it at restaurants and such, by checking if Vito passed a checkpoint you’d put on the map (no, it wouldn’t show up literally, the checkpoint i mean) eXisten correct me if I’m wrong.

    #6010
    asa
    Participant
    Bank Notes: $ 1,200
    Rank:

    Come on guys. This is a friendly forum.

    Sometimes we get on each other’s nerves but ultimately this is a website for a hobby we all have in common, please let’s not ruin that.

     

    <img src="/wp-content/uploads/invision_emoticons/wink.png" alt=";)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

    #6648
    existenz34
    Participant
    Bank Notes: $ 3,590
    Rank:

    New animation, look on the first page

     

    Vito drunk dancer

    #6651
    teisco
    Participant
    Bank Notes: $ 710
    Rank:

    Cool, would be nice to have something going on when I walk in that place. Got your ja 2.0 and it is the best thing to happen to this game. I love the first person view in the cars and how you made it fit all of them. I drove many of those cars when they were around back in the day and this brings it all back.

     

    Thanks to you I finally got into the observatory and it is amazing all the work they went to for that interior. I could not find that room with the star projector though.

     

    Keep on doing these amazing mods please.

    #6652
    existenz34
    Participant
    Bank Notes: $ 3,590
    Rank:

    teisco

     

    “room with the star” only in FR M2 and with injector Then we must restart the FR.

    not easy and simple

     

     

    Edit: new animation, look on the first page

     

    Toc Toc … wake up NEO

    #6656
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    eXistenZ34

     

    ??? ??? ???? ??? ?? ??? ??? ? ??? ??????

    ??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ???

    #6657
    existenz34
    Participant
    Bank Notes: $ 3,590
    Rank:

    ??? ??? ???? ??? ?? ??? ??? ? ??? ?????? YES

     

    ??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ??? YES

     

    Video made ??with injector

    Ex: http://www.multiupload.com/VRWRJ5CBM7

    #6658
    zahar999
    Participant
    Bank Notes: $ 1,595
    Rank:

    ??? ???? ??? ????? ??? ????!!!

    ? ??? ????? ?? ??? ?? ??? ?????? ??? ??? ??? ?? ??? ????????? ? ??? ????

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