Home › Forums › Modders Corner › Mafia Scene Modders › Boz’s Mods › Road.bin Editor
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August 29, 2012 at 5:36 am #13619
Anonymous
InactiveBank Notes: $ 0Rank:Thanks a lot for your hard work for this very useful tool.I think it’s a great “gift” for all modders <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 29, 2012 at 11:11 am #13624Thanks a lot for your hard work for this very useful tool.I think it’s a great “gift” for all modders <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
exactly, this will be of such impressive help with modding the Titanic mod aswell!
The tool looks amazing, I’m gonna try to create some walking paths inside some corridors. Now I can also finally create chase scenes.
Is it possible to create a new check.bin or road.bin file from scratch btw?
Thank you for creating this, you did a great job!
August 29, 2012 at 12:06 pm #13626Thanks a lot <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
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Is it possible to create a new check.bin or road.bin file from scratch btw?You mean create navigation map from 4ds file? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> It is too complicated – you have to analyze 4ds geometry data. And I haven’t souce code from Check.bin Editor, because this editor created zibob32, not me. I’m only created manuals for this tool because it is in Russian language.
August 29, 2012 at 12:09 pm #13627But also creating navigation grid by placing points and making connections isn’t as hard as it seems, it’s only time-consuming.
BTW: I can’t help my self, but instead serious work, I do bullshits
Try to setup higher speed on all points and start-freeride-hoboken and go near the first corner. I can watch that for hours
August 29, 2012 at 12:51 pm #13631hehe can you send me that file? I want to see it aswell but am not so good yet with that tool <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
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August 29, 2012 at 2:20 pm #13639Awesome
August 29, 2012 at 8:38 pm #13650Anonymous
GuestI’ve never seen before that water and trees in countyside. What a mod?
August 29, 2012 at 9:18 pm #13651Watershader mod by Mr. F
August 29, 2012 at 9:22 pm #13652I’ve never seen before that water and trees in countyside. What a mod?You can download it here:
August 29, 2012 at 11:46 pm #13654I’ve never seen before that water and trees in countyside. What a mod?You can download it here:
http://www.mafiascene.net/downloads/vie … shader-mod
Yes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 30, 2012 at 12:00 am #13655Great looking, awsome work <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
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August 30, 2012 at 8:09 am #13657It doesn’t even look like 10 years old game!!!! THIS is the real improvement, not that bulls**ts like ENB Series for Mafia.
August 30, 2012 at 9:29 am #13658Anonymous
GuestYes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
Great job!
Can you upload your files (new counryside) somewhere?
August 30, 2012 at 10:06 am #13659Great job!Can you upload your files (new counryside) somewhere?
It is still in development and I’m debugging it, because there are some annoying problem ??? with scaling of water which causes incorrect rendering alpha materials.
This is part of my Boz Mod, which I’m developing a lot of years <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 30, 2012 at 10:52 am #13660Anonymous
GuestIt is still in development and I’m debugging it, because there are some annoying problem ??? with scaling of water which causes incorrect rendering alpha materials.This is part of my Boz Mod, which I’m developing a lot of years <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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I hope you upload it after debugging as addition of Water Shader mod (even if this is a part of your big mode).
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