Home › Forums › Modders Corner › Mafia Scene Modders › Boz’s Mods › Road.bin Editor
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August 4, 2012 at 9:35 pm #4425
Next week I’m going to release Road.bin Editor v1.00.
Road.bin file contains navigation of traffic (no trams and planes – their navigation is defined in check.bin file).
Features:
– full management of navigation points with links
– single and multiply inserting
– pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)
– deleting points
– attributes manager:
– setting values for more points
– auto calculate distance between points
– auto calculate speed
– etc.
– drawing points in a preview
– exporting points to CHED.chg – difference file
– to maintain compatibility, points in chg file uses same models as exported file by CHE – Check.bin Editor (by zibob32)
– custom language defined in txt file (default: English, Czech)
– custom skin
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– Czech manual and English simplified manual, because my English skill is not so excelent
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From development:
Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation – all is stored in traffic object definition.
August 4, 2012 at 9:39 pm #12735Welcome to Mafiascene djbozkosz!
Very nice mod, this will be very useful to many modders.
I am looking forward to trying this <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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When you release it, please upload it to our download section <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 4, 2012 at 9:45 pm #12739Hi, this tool is amazing <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
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When you’re done, you can upload this into our DL Section – if you don’t know how, follow johncena1’s tutorial (they’re listed in his signature).
I can help you with translating from Czech if you want <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
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Regards.
August 4, 2012 at 9:51 pm #12741One little question, will it also be available do manage pedestrians? Or it can manage only traffic?
August 4, 2012 at 9:53 pm #12743This is amazing! Can’t wait for the release.
August 4, 2012 at 10:08 pm #12746For manage peds is good Check.bin Editor (shortly CHE), but it is in Russian lang.
Tool in CHE:
In-game tool – for creating/deleting points and allows export points into game in chg difference file.
La Tierra – for creating links.
If you want I can describe to you how to use it <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 5, 2012 at 8:39 am #12754Yeah that would be great, I’ve already read on mafia.czech-games that you are going to write manual for this tools. I only need to delete some patches for peds <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 5, 2012 at 10:06 am #12756djbozkosz, are you an angel? <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
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Yesterday I wrote a topic about impressive modding tools. But they were all written in Russian language.
It’s fantastic to hear you are going to release this tool! I am looking foreward to it.
I downloaded the CHE tool and it also seems extremely usefull. But again I cannot understand a single manual nor button. I would be very gratefull if you could describe how to use it!
August 5, 2012 at 11:43 am #12760Great tool djbozkosz! Is there any way you could translate/draw a diagram explaining how to use CHE? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 5, 2012 at 7:02 pm #12765Yes, but now I’m testing and fixing minor bugs in editor. Then I have to translate Check.bin Editor Manual into English and write Road.bin Editor Manual.
I hope to finish all in this week. So you should be patient <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 6, 2012 at 8:44 am #12781Take the time you need, we’re very glad you are making this! <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
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August 6, 2012 at 2:03 pm #12788Take the time you need’ date=’ we’re very glad you are making this! <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> [/quote’]
Yes, we are <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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August 10, 2012 at 12:34 pm #13067You have any updates? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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Sorry, but I just can’t wait for this amazing tool! <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
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August 10, 2012 at 7:09 pm #13085I’m still writing manuals for CHE and Road.
They includes (or will be <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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– types of points and their links
– rules, how correctly link points
– some examples of navigation paths / roads
– importing and editing cars / peds definition in scene2.bin with hex editor
– how correctly visualize points in game
August 10, 2012 at 7:33 pm #13087Just a one little thing, you can also change ped/car definition in DCED. I know, many people hate DCED, ’cause it can also damage whole scene, but I think that hex editor is more dangerous then using DCED <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
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