eXistenZ34 0 Posted April 17, 2012 [hr:10d3iy6n][/hr:10d3iy6n] [align=center:10d3iy6n]Mafia II : LUA command[/align:10d3iy6n] [hr:10d3iy6n][/hr:10d3iy6n] [align=center:10d3iy6n]This archive contains[/align:10d3iy6n] [align=center:10d3iy6n] Wiki of Mafiascene.com in image. Divers file of Mafia 2 Demo partially Decompiled by sztupy. Divers file of Mafia 2 Demo partially Decompiled fine on Pastie. My LUA listing. [/align:10d3iy6n] class C_GameGuiScriptW game.gui:SetQuestionParameters( ? ) game.gui:ShowMissionIntroScreen("iD_texte1","iD_texte2","iD_texte3") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.gui:ShowQuestionScreen2("iD_texte0","iD_texte1",1,"iD_texte2",2) game.gui:ShowQuestionScreen3("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3) game.gui:ShowQuestionScreen4("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3,"iD_texte4",4) game.gui:GetQuestionScreenAnswer()==1 or 2 or 3 or 4 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.gui:DialogScreenShow2("iD_texte1","iD_texte2", 2,1) game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.gui:TutorialDialogShow2("13_tutorial.dds","iD_texte1","iD_texte2", 2,1) game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.gui:ShowQuestDialog("gui_IMG","iD_texte1","iD_texte2","iD_texte3") game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.gui:IsTutorialModeEnabled( ? ) game.gui:SetGameOverReasonId( ? ) game.gui:GameEnd( ? ) game.gui:GameEndFake( ? ) game.gui:GameEnd( ? ) game.gui:OpenMap(xx) xx = true\false game.gui:UnlockArtworks(xx) xx = true\false game.gui:QuestionScreenClose( ? ) game.gui:RunCarcyclopedia(xx) xx = true\false game.gui:Pause( ? ) game.gui:DeactivateMainMenu( ? ) game.gui:ActivateAPEXResults( ? ) game.gui:ShowSecretCode( ? ) game.gui:GameEndCutsceneSO( ? ) class C_HudScriptW game.hud:Show(xx) xx = 0\1 enable oor Disable game.hud:RadarShow(xx) xx = true\false enable oor Disable game.hud:ScoreShow(xx) xx = true\false enable oor Disable game.hud:SubtitlesShow(xx) xx = true\false enable oor Disable game.hud:SpeedometerShow(xx) xx = true\false enable oor Disable game.hud:ActionButtonsShow(xx) xx = true\false enable oor Disable Action Buttons Show on display game.hud:MessageAreaShow(xx) xx = true\false enable oor Disable game.hud:InfoAreaShow(xx) xx = true\false enable oor Disable game.hud:DarkPlaceIndicatorShow( ? ) enable oor Disable Montrer la Place noir indicateur game.hud:MessageShowQuick("iD_texte",#) #=delai en second game.hud:HelpHintShowQuick("iD_texte",#) #=delai en second game.hud:DebugHint( ? ) game.hud:HelpHintHide( ? ) game.hud:MoneyShow(xx) xx = true\false game.hud:RespectShow( ? ) game.hud:FaderFadeOut(250) game.hud:FaderFadeIn(250) game.hud:FaderFadeOutEx( ? ) game.hud:FaderFadeInEx( ? ) game.hud:PoliceWantedSet( ? ) game.hud:PoliceRelationSet( ? ) game.hud:TimerShow(xx) xx = true\false enable oor Disable timer on display game.hud:TimerSet(##) #=delai en second game.hud:TimerStart() starts the timer counting down game.hud:TimerStop() disable the timer game.hud:TimerIsRunning( ? ) game.hud:TimerGetDiffCoef( ? ) game.hud:TimerGetTime( ? ) game.hud:EffectAlcoholHit() initiates the effect that happens when you initially take a hit of alcohol game.hud:EffectAlcoholDrunk(##) ##=0..100 initiates the effect that happens when you are drunk game.hud:EffectAlcoholLimits( ? ) game.hud:ShowLowHealthFX(xx) xx = true\false initiates the effect that happens when you are hurt & you have low health game.hud:ForceSubtitlesUp( ? ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.hud:CreateHint(0,"iD_texte",0,1,false) emplacement,"iD_texte",icones ou Couleur,dur̮̩e d'affichage,false game.hud:CreateHint(0,"iD_texte",1,1,false) game.hud:CreateHint(0,"iD_texte",2,1,false) game.hud:CreateHint(1,"iD_texte",0,1,false) game.hud:CreateHint(1,"iD_texte",1,1,false) game.hud:CreateHint(1,"iD_texte",2,1,false) game.hud:CreateHint(1,"iD_texte",3,1,false) game.hud:CreateHint(2,"iD_texte",0,1,false) game.hud:CreateHint(2,"iD_texte",1,1,false) game.hud:CreateHint(2,"iD_texte",2,1,false) game.hud:CreateHint(2,"iD_texte",3,1,false) game.hud:CreateHint(3,"iD_texte",0,1,false) game.hud:CreateHint(4,"iD_texte",0,1,false) game.hud:CreateHint(4,"iD_texte",1,1,false) game.hud:CreateHint(4,"iD_texte",2,1,false) game.hud:CreateHint(4,"iD_texte",3,1,false) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- game.hud:DestroyHint( ? ) game.hud:ShowHint( ? ) game.hud:HideHint( ? ) class C_NavigationScriptW game.navigation:SetMapResource("map") ("mapa_city") ("mapa_prison") ("mapa_residence") ("mapa_triads") game.navigation:RegisterObjectivePos(xx,yy, objective) ??? game.navigation:RegisterObjectiveEntity( ? ) game.navigation:RegisterObjectiveOnShop( ? ) game.navigation:RegisterIconPos("xx","yy",IdIcon1,Idicon2,"2155010008",true) game.navigation:RegisterIconEntity("Joe",0,10,"0062020002",true) game.navigation:RegisterHumanEntity("Joe") game.navigation:UnregisterObjectivePos( ? ) game.navigation:UnregisterObjectiveEntity( ? ) game.navigation:UnregisterObjectiveOnShop( ? ) game.navigation:ShowClosestBooth( ? ) game.navigation:UnregisterIconPos( ? ) game.navigation:UnregisterIconEntity("Joe",0,10,"3455000121",true) game.navigation:UnregisterId( ? ) game.navigation:GetIdByEntityName( ? ) game.navigation:SetTargetForGPS(game.navigation:RegisterObjectivePos(xx,yy,objective)) ??? game.navigation:SetFakeTargetForGPS( ? ) game.navigation:GetTargetForGPS( ? ) game.navigation:SetBackgroundColor( ? ) game.navigation:SetBackgroundCustomColor( ? ) game.navigation:SetBackgroundType( ? ) game.navigation:GetBackgroundType( ? ) game.navigation:SetForegroundColor( ? ) game.navigation:SetForegroundCustomColor( ? ) game.navigation:SetForegroundType( ? ) game.navigation:GetForegroundType( ? ) game.navigation:SetScale( ? ) game.navigation:SetPos( ? ) game.navigation:SetHeight( ? ) game.navigation:GetHeight( ? ) game.navigation:GetNearestShop( ? ) game.navigation:GetNearestShopByType( ? ) game.navigation:EnableFarVisibility( ? ) game.navigation:DisableFarVisibility( ? ) game.navigation:SetGPSGroup( ? ) game.navigation:GetGPSGroup( ? ) game.navigation:RegisterRtRIcon( ? ) game.navigation:UnregisterRtRIcon( ? ) game.navigation:UnregisterAllRtRIcons( ? ) class C_WardrobeModule game.wardrobe:AddSuit("VITPRA_COAT",0,false) 0,1,2,3,4,5,6,7,8 or 9 = color d̮̩pend du model game.wardrobe:RemoveSuit( ? ) game.wardrobe:RemoveAllSuits( ? ) game.wardrobe:AddDLCSuits( ? ) game.wardrobe:SetWanted( ? ) game.wardrobe:ClearAllWanted( ? ) class C_ScriptDataStorage game.datastore:IsVariableExist( ? ) game.datastore:GetVariableType( ? ) game.datastore:SetVariableTemporary( ? ) game.datastore:IsVariableTemporary( ? ) game.datastore:DelVariable( ? ) game.datastore:ClearTemporaryVariables( ? ) game.datastore:GetBool("MafiaScene") game.datastore:SetBool("MafiaScene",xx) xx=true/1 game.datastore:GetNumber("missionNumber") game.datastore:SetNumber("missionNumber",100) game.datastore:GetString("website") game.datastore:SetString("website","MafiaScene") game.datastore:GetVector() game.datastore:GetGuid() game.datastore:SetVector( ? ) game.datastore:SetGuid( ? ) class C_ScriptCommandBuffer CommandBuffer:Insert(l_5_0,{function(l_1_0) end}) CommandBuffer:Remove(name_fonction) ??? CommandBuffer:IsInBuffer( ? ) CommandBuffer:RemoveGroup( ? ) CommandBuffer:SwitchDebugging( ? ) class C_ScriptDelayBuffer DelayBuffer:Insert(function(l_1_0) end,{l_1_0},100,1,false) DelayBuffer:Remove(function(l_1_0) end,{l_1_0},100,1,false) ??? DelayBuffer:IsInBuffer( ? ) DelayBuffer:SwitchDebugging( ? ) class C_LuaMatrix http://lua-users.org/wiki/LuaMatrix https://github.com/davidm/lua-matrix/bl ... matrix.lua ??? ?:setPos( ? ) ??? ?:addPos( ? ) ??? ?:zero( ? ) ??? ?:setDir( ? ) ??? ?:setDirUp( ? ) ??? ?:setRotEuler( ? ) class C_LuaQuat ??? ?:zero( ? ) ??? ?:makeMatrix( ? ) ??? ?:normalize( ? ) class C_MathLuaModule Math:newVector(xx,yy,zz) Math:newMatrix( ? ) Math:newQuat( ? ) Math:Random(1,5) Chiffre al̮̩atoire ici de 1 a 5 class C_ShopMenuScript game.shop:OpenShopMenu( ? ) game.shop:OpenShopMenuOnFrame( ? ) game.shop:CloseOpenedMenu( ? ) game.shop:HideModelInItem( ? ) game.shop:IsShopActivated( ? ) game.shop:GetActiveShopBaseFrameName( ? ) game.shop:SetFlagInActiveShop( ? ) game.shop:GetFlagInActiveShop( ? ) game.shop:SetActiveShopState( ? ) game.shop:GetActiveShopState( ? ) game.shop:SetActiveShopExplored( ? ) game.shop:SetShopExplored( ? ) game.shop:SetAllShopExplored() Display all shops on the map game.shop:SetMenuItemEnable( ? ) game.shop:SetMenuItemVisible( ? ) game.shop:SetMenuItemPrice( ? ) game.shop:ShowItem( ? ) game.shop:SetPlayerMoneyVisible( ? ) game.shop:SetPlayerWantedStatusVisible( ? ) game.shop:SetCarWantedStatusVisible( ? ) game.shop:SetTuningLevel( ? ) game.shop:SetActiveCar( ? ) game.shop:IsEntityOwnedByShop( ? ) game.shop:UTTShopStart( ? ) game.shop:UTTShopEnd( ? ) game.shop:UTTShopPurchase( ? ) game.shop:UTTShopCrime( ? ) game.shop:UTTShopMoneyRobbed( ? ) class C_ScriptWrapperGame game.game:GetActivePlayer() game.game:GetMissionTime( ? ) game.game:CreateScriptActorAction( ? ) game.game:CreateScriptActorActionBox( ? ) game.game:CreateFoodActorAction( ? ) game.game:CreateSuitActorAction( ? ) game.game:CreateWeaponActorAction( ? ) game.game:CreateAmmoActorAction( ? ) game.game:CreateCleanEntity( ? ) game.game:CreateBlocker( ? ) game.game:DisableTranslocator(xx) xx = true\false Load or unload trees, columns, containers, signs, telephone booths, fences ... game.game:PlayMusic("m04_Escape_music",true,1,1,1) game.game:StopMusic("m04_Escape_music",true,1,1,1) game.game:SoundFadeIn(250) game.game:SoundFadeOut(250) game.game:SaveGame(1) game.game:IsSaveLoadDisabled( ? ) game.game:GetSaveGameSyncObject() game.game:AwardMedal(enums.Medals.NIGHT_SHIFT) ??? game.game:AwardDLCMedal( ? ) game.game:CountStatisticItem(##) game.game:AddScore(true,1000) (bool, int amount) list model(VITKSL2,VITNAH_T,VITSPO,......) game.game:SetCurrentStoryId( ? ) game.game:LodingFinishedNotify( ? ) game.game:DbgToolActorInfo( ? ) game.game:IsDeadHumanInside( ? ) game.game:ChangePlayerModel("vitvez",-1) (string ModelName, integer colorID) game.game:ChangePlayerModelByShopID( ? ) game.game:GetPlayerModelShopID( ? ) game.game:MassActivate( ? ) game.game:MassDeactivate( ? ) game.game:LeadrboardsQuestStart( ? ) game.game:LeadrboardsQuestEnd( ? ) game.game:LeadrboardsQuestCancel( ? ) game.game:LeadrboardsWriteCityOverall( ? ) game.game:RtRQuestStart( ? ) game.game:RtRQuestEnd( ? ) game.game:RtRQuestCancel( ? ) game.game:UpdatePresenceParam( ? ) game.game:UpdatePresenceMessage( ? ) game.game:UpdateDLCPresence( ? ) game.game:AtsSignal( ? ) game.game:IsPointInView( ? ) game.game:GetPlatform( ? ) game.game:SkipLoadingSavingIndicatorDelay( ? ) class C_ScriptWrapperSDS game.sds:ActivateStreamMapLine("name_MapLine") game.sds:GetSyncObjectForLoadSDS( ? ) ("vitoa3city") prisoninterier prisonexterier ??? game.sds:GetSyncObjectForUnloadSDS( ? ) game.sds:LoadCityShop( ? ) game.sds:ReleaseCityShop( ? ) game.sds:LoadCityPart( ? ) game.sds:ReleaseCityPart( ? ) class C_ScriptWrapperTraffic game.traffic:SwitchGenerators(xx) xx = true\false game.traffic:Populate(##) ##=0..100 game.traffic:PoliceReinforcements(##) ##=0..100 game.traffic:OpenSeason(50) or (140) game.traffic:CloseSeason() game.traffic:SetPolice(xx) xx = true\false sets whether or not police car traffic should exit game.traffic:DespawnPolice(xx) xx = true\false game.traffic:SwitchRoad(Math:newVector(xx,yy,zz),false) false bloc circulation true debloc game.traffic:SwitchFarAmbient( ? ) game.traffic:SetNumCars(##) ##=0..100 game.traffic:SetNumStaticCars(##) ##=0..100 game.traffic:SetNoAmbientRadius( ? ) game.traffic:SetFarAmbientRadius( ? ) game.traffic:PathFindEnableMiddlePoint( ? ) game.traffic:PathFindReset( ? ) class C_ScriptWrapperRadio game.radio:SetContent("Empire","all","Empire_07010") ("Empire","all","Empire_02004") ("Classic","all","Classic_07010") ("Classic","all","Classic_02004") ("Delta","all","Delta_07010") ("Delta","all","Delta_02004") game.radio:ForceDefaultStation("Empire") or ("Classic") or ("Delta") Switch radio station game.radio:SwitchPlayerStation("Empire") game.radio:TurnPlayerRadioOn(true) game.radio:TurnPlayerRadioOff(true) game.radio:IsPlayerRadioOn() game.radio:FadePlayerRadioOut(##) ##=delai en miliseconds Fade out the radio game.radio:SetDialogMode( ? ) game.radio:AdvanceTime() Switches to the next song class C_RelationShipsScriptWrapper ai.relationships:SetRelationship(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 10) (enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 0) ai.relationships:GetRelationship( ? ) ai.relationships:SetPlayerAggressivity( ? ) ai.relationships:CreateGangGroup( ? ) ai.relationships:DestroyGangGroup( ? ) ai.relationships:AddGroupMember( ? ) ai.relationships:RemoveGroupMember( ? ) ai.relationships:IsPlayerAttacked( ? ) ai.relationships:IsPlayerAttackedRanged( ? ) ai.relationships:ForgetPlayer( ? ) ai.relationships:IgnorePlayer( ? ) ai.relationships:ForgetHuman( ? ) class C_PoliceWrapper ai.police:CreateOffence(38,player:GetGuid()) ai.police:DeactivateOffence( ? ) ai.police:DeactivateAllOffences( ? ) ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(),xx) xx = true\false ai.police:IgnoreRecognition( ? ) ai.police:SetDensity(0) ai.police:GetDensity( ? ) ai.police:SetDensityMax(0) ai.police:SetKnownPerson( ? ) ai.police:IsPersonKnown( ? ) ai.police:SetKnownCar( ? ) ai.police:ClearKnownCars() Removes wanted license plate from all vehicles, must be clear of police radar in order to clear the one you are driving ai.police:IsCarKnown( ? ) ai.police:HasActiveOffence( ? ) ai.police:IsInSearchMode( ? ) ai.police:StopCloseCombat( ? ) ai.police:StopCarSearch( ? ) ai.police:TurnPoliceTutorial( ? ) ai.police:SolveOffence( ? ) ai.police:SetRoadBlockStatus( ? ) ai.police:GetRoadBlockStatus( ? ) ai.police:CreateRoadBlockSpeech( ? ) ai.police:NabonzujPlayera( ? ) ai.police:SetActionDone( ? ) ai.police:GetNumberOfPolicemenInAction( ? ) ai.police:GetFineValue( ? ) ai.police:PoliceUTTWriteSimple( ? ) class C_WrappersList game.entitywrapper:GetEntityByGUID( ? ) (l_2_1:GetCorpseGUID()):EnableDragBody(true) game.entitywrapper:GetEntityByName("name_entity") class C_WrapperCar : public C_WrapperActor -- game.game:GetActivePlayer():GetOwner() or game.entitywrapper:GetEntityByName("name_car_entity") game.game:GetActivePlayer():GetOwner():SetSpeed(###) ###=0..100 game.game:GetActivePlayer():GetOwner():GetSpeed( ? ) game.game:GetActivePlayer():GetOwner():GetSpeedFloat( ? ) game.game:GetActivePlayer():GetOwner():GetSpeedLimiter( ? ) game.game:GetActivePlayer():GetOwner():SetSpeedLimiter( ? ) game.game:GetActivePlayer():GetOwner():SetSpeedLimiterSpeed( ? ) game.game:GetActivePlayer():GetOwner():GetSpeedLimiterSpeed( ? ) game.game:GetActivePlayer():GetOwner():SetMaxAISpeed( ? ) game.game:GetActivePlayer():GetOwner():GetDamage( ? ) game.game:GetActivePlayer():GetOwner():GetMotorDamage( ? ) game.game:GetActivePlayer():GetOwner():SetMotorDamage(##) ## = 0/.../100 game.game:GetActivePlayer():GetOwner():Repair(xx) xx = true\false game.game:GetActivePlayer():GetOwner():RepairAndClear(xx) xx = true\false game.game:GetActivePlayer():GetOwner():GetRepairPrice( ? ) game.game:GetActivePlayer():GetOwner():SetCarDamage( ? ) game.game:GetActivePlayer():GetOwner():GetActualTuningTable( ? ) game.game:GetActivePlayer():GetOwner():SetActualTuningTable(#) #=0/1/2/3 game.game:GetActivePlayer():GetOwner():HasTuningTable( ? ) game.game:GetActivePlayer():GetOwner():HasTuningFlag( ? ) game.game:GetActivePlayer():GetOwner():HasTableFlag( ? ) game.game:GetActivePlayer():GetOwner():HasRacingFlag( ? ) game.game:GetActivePlayer():GetOwner():GetPrice( ? ) game.game:GetActivePlayer():GetOwner():AddSpendedMoney( ? ) game.game:GetActivePlayer():GetOwner():Lock() voiture ne peut pas bouger game.game:GetActivePlayer():GetOwner():Unlock() game.game:GetActivePlayer():GetOwner():LockEntryPoints() Verrouiller les points d'entr̮̩e game.game:GetActivePlayer():GetOwner():UnlockEntryPoints() Deverrouiller les points d'entr̮̩e game.game:GetActivePlayer():GetOwner():LockPlayerEntryPoints() game.game:GetActivePlayer():GetOwner():UnlockPlayerEntryPoints() game.game:GetActivePlayer():GetOwner():FakePlayerCar( ? ) game.game:GetActivePlayer():GetOwner():OpenHood() game.game:GetActivePlayer():GetOwner():CloseHood() game.game:GetActivePlayer():GetOwner():OpenTrunk() game.game:GetActivePlayer():GetOwner():CloseTrunk() game.game:GetActivePlayer():GetOwner():LockTrunks() game.game:GetActivePlayer():GetOwner():UnlockTrunks() game.game:GetActivePlayer():GetOwner():OpenBusDoors( ? ) game.game:GetActivePlayer():GetOwner():SetDoorFree( ? ) game.game:GetActivePlayer():GetOwner():SetDirty(##) ##=0/0.1/..../0.9/1 game.game:GetActivePlayer():GetOwner():GetDirty( ? ) game.game:GetActivePlayer():GetOwner():HideGore( ? ) game.game:GetActivePlayer():GetOwner():HideDecals( ? ) game.game:GetActivePlayer():GetOwner():SetColor(##,##) ##=1...40 game.game:GetActivePlayer():GetOwner():GetColor( ? ) game.game:GetActivePlayer():GetOwner():GetActualFuel() game.game:GetActivePlayer():GetOwner():SetActualFuel(##) ##=0...100 game.game:GetActivePlayer():GetOwner():GetFuelTankCapacity( ? ) game.game:GetActivePlayer():GetOwner():SetEngineOn(xx,yy) xx = true\false yy = true\false game.game:GetActivePlayer():GetOwner():Spawn( ? ) game.game:GetActivePlayer():GetOwner():SetHandbrake( ? ) game.game:GetActivePlayer():GetOwner():SetBrake( ? ) game.game:GetActivePlayer():GetOwner():SetPower( ? ) game.game:GetActivePlayer():GetOwner():SetAddSteer(##) ##=-100...0...100 game.game:GetActivePlayer():GetOwner():GetEngineRotations( ? ) game.game:GetActivePlayer():GetOwner():CreateController("car_escaper") ("car_hunter") ("car_police") ("car_scripted") game.game:GetActivePlayer():GetOwner():DestroyController() game.game:GetActivePlayer():GetOwner():InitializeAIParams(enums.CarAIProfile.PIRATE,0) 0,1/../4 SLOW enums.CarAIProfile.AGGRESSIVE NORMAL game.game:GetActivePlayer():GetOwner():HuntCar(game.entitywrapper:GetEntityByName("name_car_entity")) game.game:GetActivePlayer():GetOwner():HuntMode(enums.CarHuntMode.ALONG) game.game:GetActivePlayer():GetOwner():HuntPause( ? ) game.game:GetActivePlayer():GetOwner():MoveTo(Math:newVector(xx,yy,zz),START) (Math:newVector(xx,yy,zz),enums.MoveToUTurn.NOUTURN,enums.MoveToPass.BRAKE)enums.MoveToPass.PASS)enums.MoveToPass.STOP) game.game:GetActivePlayer():GetOwner():EnableAccidentReaction( ? ) game.game:GetActivePlayer():GetOwner():FollowTrail( ? ) game.game:GetActivePlayer():GetOwner():FollowTrailReverse( ? ) game.game:GetActivePlayer():GetOwner():EscapeMode() game.game:GetActivePlayer():GetOwner():Wander( ? ) game.game:GetActivePlayer():GetOwner():WaitForEntity(Joe,30,60) game.game:GetActivePlayer():GetOwner():CancelWaitForEntity( ? ) game.game:GetActivePlayer():GetOwner():GetWheelPos( ? ) game.game:GetActivePlayer():GetOwner():SetWheel( ? ) game.game:GetActivePlayer():GetOwner():GetWheel( ? ) game.game:GetActivePlayer():GetOwner():SetTyre( ? ) game.game:GetActivePlayer():GetOwner():RegisterEvents(true) game.game:GetActivePlayer():GetOwner():GetPointW( ? ) Voir si il y a un raport avec Waypoint game.game:GetActivePlayer():GetOwner():GetSeatAIPosW( ? ) Voir si il y a un raport avec Waypoint game.game:GetActivePlayer():GetOwner():GetProhibitGarage( ? ) game.game:GetActivePlayer():GetOwner():SetProhibitGarage( ? ) game.game:GetActivePlayer():GetOwner():Explode() Boum game.game:GetActivePlayer():GetOwner():FindSeatForHuman( ? ) game.game:GetActivePlayer():GetOwner():SetPainting("Model_name") HotRod-TEXT-1,HotRod-TEXT-2,HotRod-TEXT-3,HotRod-cucky a stin2,HotRod-cucky a stin4,HotRod-jehly2,HotRod-plameny3,HotRod-plameny5 game.game:GetActivePlayer():GetOwner():GetPainting( ? ) game.game:GetActivePlayer():GetOwner():SetResistance(##) ## = 0/.../100 game.game:GetActivePlayer():GetOwner():GetResistance( ? ) game.game:GetActivePlayer():GetOwner():DisableExplosion(xx) xx = true\false Makes a car so that it may or may not be capable of exploding game.game:GetActivePlayer():GetOwner():IsDisableExplosion( ? ) game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(xx) xx = true\false game.game:GetActivePlayer():GetOwner():SetSirenOn(xx) xx = true\false game.game:GetActivePlayer():GetOwner():SetHornOn(xx) xx = true\false game.game:GetActivePlayer():GetOwner():SetRadioDefaultState("name_radio",false) game.game:GetActivePlayer():GetOwner():SetSPZText("text",true) game.game:GetActivePlayer():GetOwner():GetSPZText( ? ) game.game:GetActivePlayer():GetOwner():GetCarProblem(#) # = 0/..../8 game.game:GetActivePlayer():GetOwner():FixCarPos( ? ) game.game:GetActivePlayer():GetOwner():IsCarPosFixed( ? ) game.game:GetActivePlayer():GetOwner():SetOffPart( ? ) game.game:GetActivePlayer():GetOwner():SetOnPart( ? ) game.game:GetActivePlayer():GetOwner():GetPartCount( ? ) game.game:GetActivePlayer():GetOwner():GetPartName( ? ) game.game:GetActivePlayer():GetOwner():GetPartByName( ? ) game.game:GetActivePlayer():GetOwner():SetWheelsProtected(xx) xx = true\false game.game:GetActivePlayer():GetOwner():IsWheelsProtected( ? ) game.game:GetActivePlayer():GetOwner():OpenSeatWindowOpenSeatWindow(1,xx,0) 1,2,3 or 4 xx = true\false game.game:GetActivePlayer():GetOwner():IsSeatWindowOpen( ? ) game.game:GetActivePlayer():GetOwner():GetActualPlayerSeatIndex( ? ) game.game:GetActivePlayer():GetOwner():ReflectorsForceOff( ? ) game.game:GetActivePlayer():GetOwner():GetCarTableId( ? ) game.game:GetActivePlayer():GetOwner():DisableFreeTrunk( ? ) game.game:GetActivePlayer():GetOwner():PlayAnim( ? ) game.game:GetActivePlayer():GetOwner():StopAnim( ? ) game.game:GetActivePlayer():GetOwner():RevUpEffectStart( ? ) game.game:GetActivePlayer():GetOwner():RevUpEffectStop( ? ) game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStart( ? ) game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStop( ? ) game.game:GetActivePlayer():GetOwner():FadeSnowEffectStart( ? ) game.game:GetActivePlayer():GetOwner():FadeSnowEffectStop( ? ) game.game:GetActivePlayer():GetOwner():FadeFuelEffectStart( ? ) game.game:GetActivePlayer():GetOwner():FadeFuelEffectStop( ? ) game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStart( ? ) game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectSet( ? ) game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStop( ? ) game.game:GetActivePlayer():GetOwner():DisableObstacleByPart( ? ) game.game:GetActivePlayer():GetOwner():SetDespawnImmunity( ? ) game.game:GetActivePlayer():GetOwner():MarkForSale( ? ) game.game:GetActivePlayer():GetOwner():IsMarkedForSale( ? ) game.game:GetActivePlayer():GetOwner():UTTCarRepair( ? ) game.game:GetActivePlayer():GetOwner():UTTCarUpgrade( ? ) game.game:GetActivePlayer():GetOwner():UTTCarWheelChange( ? ) game.game:GetActivePlayer():GetOwner():UTTCarPaint( ? ) game.game:GetActivePlayer():GetOwner():UTTCarAirbrush( ? ) game.game:GetActivePlayer():GetOwner():UTTCarPlateChange( ? ) game.game:GetActivePlayer():GetOwner():LinkToEntity( ? ) game.game:GetActivePlayer():GetOwner():UnlinkFromEntity( ? ) class C_WrapperHuman : public C_WrapperActor -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_Human_entity") game.game:GetActivePlayer().nonplayerdamage = 100 game.game:GetActivePlayer():DoTalk( ? ) game.entitywrapper:GetEntityByName("Henry"):DoTalk(henry,"0599050100") ??? game.game:GetActivePlayer():DoTalkAI("StreetTalk"..i) game.game:GetActivePlayer():BlockSpeech( ? ) game.game:GetActivePlayer():ShutUp( ? ) game.game:GetActivePlayer():GetSpeechSituationsCount( ? ) game.game:GetActivePlayer():AnimPlay("name_anim", false) game.game:GetActivePlayer():AnimIsFinished( ? ) game.game:GetActivePlayer():AnimStop( ? ) game.game:GetActivePlayer():AnimPlayEffect("sc_joe_car_calming_diff", true) ??? ? game.game:GetActivePlayer():AnimEffectStop( ? ) game.game:GetActivePlayer():AnimPlaySync( ? ) game.game:GetActivePlayer():AnimPlayDummy( ? ) game.game:GetActivePlayer():SetAnimStyle("melee","default") ("panic","default") ("common","default") & more game.game:GetActivePlayer():GetOppositePosRot( ? ) game.game:GetActivePlayer():InventoryAddWeapon(Id, xxx) xxx=Ammo game.game:GetActivePlayer():InventoryAddAmmo(Id, xxx) xxx=Ammo game.game:GetActivePlayer():InventoryAddItem(Id) game.game:GetActivePlayer():InventoryAddItems( ? ) game.game:GetActivePlayer():InventoryGetSelected() game.game:GetActivePlayer():InventorySelect(iD,false) Forces a player to select the specified inventory item and bring it to hand. game.game:GetActivePlayer():InventoryArmed( ? ) game.game:GetActivePlayer():InventoryHolster( ? ) game.game:GetActivePlayer():InventoryRemoveWeapon(Id, xxx) xxx=Ammo game.game:GetActivePlayer():InventoryRemoveAmmo(Id, xxx) xxx=Ammo game.game:GetActivePlayer():InventoryRemoveItem(Id) game.game:GetActivePlayer():InventoryHaveWeapon( ? ) game.game:GetActivePlayer():InventoryCanAddWeapon( ? ) game.game:GetActivePlayer():InventoryCanAddAmmo( ? ) game.game:GetActivePlayer():InventoryHowMuchAmmoCanAdd( ? ) game.game:GetActivePlayer():InventoryHaveItem( ? ) game.game:GetActivePlayer():InventoryDrop() lacher arme game.game:GetActivePlayer():InventorySetUnlimitedAmmo(xx) xx = true\false game.game:GetActivePlayer():InventoryGetMoney() game.game:GetActivePlayer():InventoryAddMoney(###) game.game:GetActivePlayer():InventoryRemoveMoney(###) game.game:GetActivePlayer():InventoryReload( ? ) game.game:GetActivePlayer():HaveEmptyHand( ? ) game.game:GetActivePlayer():HaveFireWeaponInHand( ? ) game.game:GetActivePlayer():HaveColdWeaponInHand( ? ) game.game:GetActivePlayer():HaveThrowingWeaponInHand( ? ) game.game:GetActivePlayer():ClearItemsInHands( ? ) game.game:GetActivePlayer():ThrowItem( ? ) game.game:GetActivePlayer():ThrowMolotov( ? ) game.game:GetActivePlayer():ThrowGrenade( ? ) game.game:GetActivePlayer():MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN" game.entitywrapper:GetEntityByName("name_Human_entity"):MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN" MoveEnt(game.entitywrapper:GetEntityByName("name_other_entity"), "RUN", game.entitywrapper:GetEntityByName("name_other_entity"):GetDir()) game.game:GetActivePlayer():MoveVec(Math:newVector(xx,yy,zz),"WALK") or "RUN" seulement sur de courte distance Player:SetControlStyle(enums.ControlStyle.LOCKED) Player:LockControls(true) game.game:GetActivePlayer():MoveNav( ? ) game.game:GetActivePlayer():SetMoveAnimEntityCyl( ? ) game.game:GetActivePlayer():SetMoveAnimEntity( ? ) game.game:GetActivePlayer():ResetMoveEndPosDir( ? ) game.game:GetActivePlayer():SetMoveEndPosDir( ? ) game.game:GetActivePlayer():SetLookPointOfInterest(xx) xx = true\false game.game:GetActivePlayer():IsLookPointOfInterest( ? ) game.game:GetActivePlayer():RegisterFollower( ? ) game.game:GetActivePlayer():UnregisterFollower( ? ) game.game:GetActivePlayer():SetFollowSprintDistanceTreshold( ? ) game.game:GetActivePlayer():CoverFollow( ? ) game.game:GetActivePlayer():CoverFollowBattle( ? ) game.game:GetActivePlayer():CoverFollowOffset( ? ) game.game:GetActivePlayer():Follow(Player,"RUN",2,4,true) game.game:GetActivePlayer():FollowBattle(Player,"RUN",2,3,4) ??? game.game:GetActivePlayer():FollowOffset( ? ) game.game:GetActivePlayer():MoveToArea( ? ) game.game:GetActivePlayer():EnableSuspiciousMove( ? ) game.game:GetActivePlayer():DisableSuspiciousMove( ? ) game.game:GetActivePlayer():SetCanTraverse( ? ) game.game:GetActivePlayer():GetCanTraverse( ? ) game.game:GetActivePlayer():ScriptControl( ? ) game.game:GetActivePlayer():PanicCrouch(0) 0,...,4 game.game:GetActivePlayer():PanicRunAway(player:GetPos(),player:GetPos()) Joe=game.entitywrapper:GetEntityByName("Joe") Joe:PanicRunAway(Joe:GetPos(),Joe:GetPos()) game.game:GetActivePlayer():IsDeath() if PlayerIsDeath() ou entity:IsDeath() then end game.game:GetActivePlayer():DespawnImmunity( ? ) game.game:GetActivePlayer():TakeBody( ? ) game.game:GetActivePlayer():DropBody( ? ) game.game:GetActivePlayer():ModelToHands(true,-1,22) (true,1 pour main droite 2 pour main gauche, objet de 2 a 120) game.game:GetActivePlayer():ModelToMouth( ? ) game.game:GetActivePlayer():RegisterActorItem( ? ) game.game:GetActivePlayer():UnregisterActorItem( ? ) game.game:GetActivePlayer():UnregisterActorItems( ? ) game.game:GetActivePlayer():IsActorItemRegistered( ? ) game.game:GetActivePlayer():ActorItemToHands( ? ) game.game:GetActivePlayer():EnableInjury(xx) xx = true\false game.game:GetActivePlayer().invulnerability = true game.game:GetActivePlayer():EnableInjuryDiff( ? ) game.game:GetActivePlayer():HasFlag( ? ) game.game:GetActivePlayer():HasFlags( ? ) game.game:GetActivePlayer():GetAIType( ? ) game.game:GetActivePlayer():UseAB( ? ) game.game:GetActivePlayer():IgnoreCollision( ? ) game.game:GetActivePlayer():GetPhysState() game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) or ENABLE or DISABLED or KINEMATIC (Pour passer a travers les objets) game.game:GetActivePlayer():SetPhysStandCollPriority( ? ) game.game:GetActivePlayer():SitOnMG42( ? ) game.game:GetActivePlayer():LeaveMG42( ? ) game.game:GetActivePlayer():ChangeModel( ? ) game.game:GetActivePlayer():HasModel( ? ) game.game:GetActivePlayer():ShowHat( ? ) game.game:GetActivePlayer():DropHat( ? ) game.game:GetActivePlayer():MakeCarOwnership() or (game.entitywrapper:GetEntityByName("name_Car_entity")) game.game:GetActivePlayer():GetInOutCar(game.entitywrapper:GetEntityByName("name_Car_entity"),z,xx,yy) z = 1,2,3 or 4 xx = true\false yy = true\false game.game:GetActivePlayer():GetOutCarFast(xx) xx = true\false game.game:GetActivePlayer():FollowTeleportOnDist( ? ) game.game:GetActivePlayer():FollowTeleportOnFail( ? ) game.game:GetActivePlayer():FollowTeleportRanges( ? ) game.game:GetActivePlayer():SetAIVision( ? ) game.game:GetActivePlayer():SetDirtBlend( ? ) game.game:GetActivePlayer():Attack(game.entitywrapper:GetEntityByName("name_Human_entity")) or game.entitywrapper:GetEntityByName("name_Human_entity"):Attack(Player) (Player,"RUN",2,4,true) game.game:GetActivePlayer():SetCarAttackPermission(xx) xx = true\false game.game:GetActivePlayer():SetCarAttackGetOutPermission(xx) xx = true\false game.game:GetActivePlayer():SetBattleShootingImportance( ? ) game.game:GetActivePlayer():EnableAttackFromAnim( ? ) game.game:GetActivePlayer():SearchSound( ? ) game.game:GetActivePlayer():SearchTarget( ? ) game.game:GetActivePlayer():HoldFire( ? ) game.game:GetActivePlayer():FreeFire( ? ) game.game:GetActivePlayer():HoldCloseCombat( ? ) game.game:GetActivePlayer():FreeCloseCombat( ? ) game.game:GetActivePlayer():Fightguard( ? ) game.game:GetActivePlayer():CoverFightguard( ? ) game.game:GetActivePlayer():SetFightInStand( ? ) game.game:GetActivePlayer():SetFightInCrouch( ? ) game.game:GetActivePlayer():SetAttackMode( ? ) game.game:GetActivePlayer():TakeCover( ? ) game.game:GetActivePlayer():TakeCoverAdvanced( ? ) game.game:GetActivePlayer():TakeCoverAdvancedID("6881730", enums.CoverSide.LEFT, "6881520", enums.CoverSide.RIGHT, 0, true) ??? ("6881592", enums.CoverSide.RIGHT, "6881567", enums.CoverSide.RIGHT, 0, true) ??? ("6881604", enums.CoverSide.RIGHT, "6881634", enums.CoverSide.LEFT, 0, true) ??? ("6881634", enums.CoverSide.LEFT, "6881619", enums.CoverSide.LEFT, 0, true) ??? game.game:GetActivePlayer():IsInCover( ? ) game.game:GetActivePlayer():AddThreat( ? ) game.game:GetActivePlayer():ShootAt( ? ) game.game:GetActivePlayer():ShootEffect( ? ) game.game:GetActivePlayer():ShootSimulation( ? ) game.game:GetActivePlayer():Aim( ? ) game.game:GetActivePlayer():AimAt( ? ) game.game:GetActivePlayer():LookAt( ? ) game.game:GetActivePlayer():LookAtDir( ? ) game.game:GetActivePlayer():LookAtAngles( ? ) game.game:GetActivePlayer():StartLookByTarget( ? ) game.game:GetActivePlayer():StartLookByAngles( ? ) game.game:GetActivePlayer():ChangeLookTarget( ? ) game.game:GetActivePlayer():ChangeLookAngles( ? ) game.game:GetActivePlayer():EndLook( ? ) game.game:GetActivePlayer():SetLookStyle( ? ) game.game:GetActivePlayer():TurnAt( ? ) game.game:GetActivePlayer():TurnAtVec( ? ) game.game:GetActivePlayer():TurnAtDir( ? ) game.game:GetActivePlayer():SearchCover( ? ) game.game:GetActivePlayer():Forget( ? ) game.game:GetActivePlayer():SetAggressivity(0) (enums.AI_Aggressivity.OnAttack) (enums.AI_Aggressivity.HearGunshot) (enums.AI_Aggressivity.SeeEnemy) (enums.AI_Aggressivity.SeeEnemyWithWeapon) game.game:GetActivePlayer():GetAggressivity( ? ) game.game:GetActivePlayer():SetVisible( ? ) game.game:GetActivePlayer():SetRecognizeTime( ? ) game.game:GetActivePlayer():GetRecognizeTime( ? ) game.game:GetActivePlayer():SetRecognizeRange( ? ) game.game:GetActivePlayer():GetRecognizeRange( ? ) game.game:GetActivePlayer():SetFollowEmitter( ? ) game.game:GetActivePlayer():GetFollowEmitter( ? ) game.game:GetActivePlayer():SetMeleeSkillLevel( ? ) game.game:GetActivePlayer():SetMeleeAttackLevel( ? ) game.game:GetActivePlayer():SetMeleeBlockLevel( ? ) game.game:GetActivePlayer():SetMeleeAggressivity( ? ) game.game:GetActivePlayer():SetMeleeCounterBlockSkill( ? ) game.game:GetActivePlayer():SetMeleeStamina( ? ) game.game:GetActivePlayer():SetMeleeArchetype("") Collector_Tutorial,BlackJuggernaut,BlackWorker,TriadsFighter,TriadsFighterRR,PepeTutorial1,PepeTutorial2,Agile,AgileRR,Brute,BruteRR,Reznik,Brian1,Brian2,Loser,WongPei game.game:GetActivePlayer():SetMeleeEffect( ? ) game.game:GetActivePlayer():SetMeleeEnableEvade( ? ) game.game:GetActivePlayer():ClearMeleeEffect( ? ) game.game:GetActivePlayer():ClearMeleeEffects( ? ) game.game:GetActivePlayer():GetMeleeSkillLevel( ? ) game.game:GetActivePlayer():GetMeleeAttackLevel( ? ) game.game:GetActivePlayer():GetMeleeBlockLevel( ? ) game.game:GetActivePlayer():GetMeleeAggressivity( ? ) game.game:GetActivePlayer():GetMeleeCounterBlockSkill( ? ) game.game:GetActivePlayer():GetIsOnGround( ? ) game.game:GetActivePlayer():GetIsOpponentOnGround( ? ) game.game:GetActivePlayer():GetMeleeOpponentGUID( ? ) game.game:GetActivePlayer():ForcedDropWeapon( ? ) game.game:GetActivePlayer():SetDamageMultiplier( ? ) game.game:GetActivePlayer():SetBlockMultiplier( ? ) game.game:GetActivePlayer():MeleePreferLights( ? ) game.game:GetActivePlayer():MeleePreferHards( ? ) game.game:GetActivePlayer():MeleePreferCounter( ? ) game.game:GetActivePlayer():MeleePreferCounterCounter( ? ) game.game:GetActivePlayer():ObstacleComboEnabled( ? ) game.game:GetActivePlayer():ObstacleComboEvader( ? ) game.game:GetActivePlayer():ObstacleComboSurvivor( ? ) game.game:GetActivePlayer():FinishComboSurvivor( ? ) game.game:GetActivePlayer():BigHitSurvivor( ? ) game.game:GetActivePlayer():MeleeExitEnable( ? ) game.game:GetActivePlayer():EnableMeleeGenericSpeech( ? ) game.game:GetActivePlayer():DisableMeleeGenericSpeech( ? ) game.game:GetActivePlayer():UseSoundScene( ? ) game.game:GetActivePlayer():SetHumanColor(#) # = 0/.../9 couleur vetement game.game:GetActivePlayer():GetHumanColor( ? ) game.game:GetActivePlayer():ShowModel(xx) xx = true\false game.game:GetActivePlayer():IsModelVisible( ? ) game.game:GetActivePlayer():SetDemigod(xx) xx = true\false game.game:GetActivePlayer():SetStealthMove( ? ) game.game:GetActivePlayer():IsStealthMove( ? ) game.game:GetActivePlayer():IsCoverCrouch( ? ) game.game:GetActivePlayer():EnableDragBody(xx) xx = true\false game.game:GetActivePlayer():EnableStealthKill(xx) xx = true\false game.game:GetActivePlayer():EnablePushByPlayer(xx) xx = true\false game.game:GetActivePlayer():EnableBounceByPlayer(xx) xx = true\false game.game:GetActivePlayer():SetMeleeResponsivity( ? ) game.game:GetActivePlayer():SetAnimDeathTag( ? ) game.game:GetActivePlayer():ResetAnimDeathTag( ? ) game.game:GetActivePlayer():SetReactions(enums.HumanReaction.DISABLED,false,false) (enums.HumanReaction.DISABLED,false,true) (enums.HumanReaction.STEALTH,true,true) ??? game.game:GetActivePlayer():GetReactions( ? ) game.game:GetActivePlayer():StartWatchByTarget( ? ) game.game:GetActivePlayer():StartWatchByDir( ? ) game.game:GetActivePlayer():StopWatch( ? ) game.game:GetActivePlayer():MimicFriend(true) ??? game.game:GetActivePlayer():GetApproachPosDir( ? ) game.game:GetActivePlayer():GetApproachCylPosDir( ? ) game.game:GetActivePlayer():SetDrunk( ? ) game.game:GetActivePlayer():EnableBloodParticles( ? ) game.game:GetActivePlayer():ForceBloodPool( ? ) game.game:GetActivePlayer():AnimationReset( ? ) game.game:GetActivePlayer():CustomLockpick( ? ) game.game:GetActivePlayer():Spawn( ? ) class C_WrapperEntity : public C_ScriptWrapper -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity") game.game:GetActivePlayer():Activate() game.game:GetActivePlayer():Deactivate( ? ) game.game:GetActivePlayer():GameRestore() game.game:GetActivePlayer():GetGuid() game.game:GetActivePlayer():GetType() game.game:GetActivePlayer():IsActive( ? ) game.game:GetActivePlayer():IsValid( ? ) game.game:GetActivePlayer():RegisterToMessages(guid) (guid, enums.EventType.HUMAN, enums.HumanMessages.DEATH) (guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE) (guid, enums.EventType.HUMAN, enums.HumanMessages.ENTER_VEHICLE) (guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE) (guid, enums.EventType.HUMAN, enums.HumanMessages.ANIM_NOTIFY) (guid, enums.EventType.HUMAN, enums.HumanMessages.AI_CONTROL) (guid, enums.EventType.HUMAN, enums.HumanMessages.ON_BOUNCE) (guid, enums.EventType.HUMAN, enums.HumanMessages.ON_PUNCH) (guid, enums.EventType.ACTOR, enums.ActorMessages.SCRIPT) (guid, enums.EventType.ACTOR, enums.ActorMessages.ACTIVATE) (guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONENTER) (guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONLEAVE) (guid, enums.EventType.DOOR, enums.DoorMessages.OPENING) game.game:GetActivePlayer():UnregisterFromMessages(guid) (guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE) (guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE) class C_WrapperEntityPos : public C_WrapperEntity -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity") game.game:GetActivePlayer():GetRot() game.game:GetActivePlayer():GetPos() game.game:GetActivePlayer():GetDir() game.game:GetActivePlayer():SetPos(Math:newVector(xx,yy,zz)) (game.entitywrapper:GetEntityByName("C_item"):GetPos()) game.entitywrapper:GetEntityByName("name_entity"):SetPos(Player:GetPos()) game.game:GetActivePlayer():SetDir(Math:newVector(0,0,0)) -1 to 1 game.entitywrapper:GetEntityByName("name_entity"):SetDir(Player:GetDir()) game.game:GetActivePlayer():SetRot(Math:newVector( ? )) game.game:GetActivePlayer():IsVisibleFromCamera( ? ) class C_WrapperPlayer : public C_WrapperHuman game.game:GetActivePlayer():GetControlStyle() game.game:GetActivePlayer():SetControlStyle(0) (enums.ControlStyle.FREE) or (enums.ControlStyle.LOCKED) game.game:GetActivePlayer():AreControlsLocked( ? ) game.game:GetActivePlayer():LockControls(xx,yy) xx = true\false yy = true\false game.game:GetActivePlayer():LockControlsToPlayAnim( ? ) game.game:GetActivePlayer():SetControlStyleStr("CS_DISTILLERY") game.game:GetActivePlayer():GetControlStyleStr() game.game:GetActivePlayer():SetFightAbility(enums.FightAbility.COUNTER,false)(enums.FightAbility.COMBO,false) ??? game.game:GetActivePlayer():SetFightControlStyle( ? ) EVADE_UNMASKED game.game:GetActivePlayer():SetFightHint( ? ) game.game:GetActivePlayer():SetFightGrabTimeScale( ? ) game.game:GetActivePlayer():IsUnderMeleeAttack( ? ) game.game:GetActivePlayer():CheckHumanPresence( ? ) class C_MafiaCameraModule game.cameramanager:GetPlayerMainCamera(0) (int index?) game.cameramanager:GetPlayerSmallCamera( ? ) class C_GameCameraMafia game.cameramanager:GetPlayerMainCamera(0):LockSetActor(game.game:GetActivePlayer(),2) game.cameramanager:GetPlayerMainCamera(0):LockLookAt( ? ) game.cameramanager:GetPlayerMainCamera(0):LockLookAtEntity(J,p,0.10000001192092896) J = game.entitywrapper: GetEntityByName ("Joe") p = game.game: GetActivePlayer () game.cameramanager:GetPlayerMainCamera(0):LockDialog( ? ) game.cameramanager:GetPlayerMainCamera(0):Unlock(game.game:GetActivePlayer()) game.cameramanager:GetPlayerMainCamera(0):SimpleShake(1,5,10) (float speed, float strength, float duration) game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(Player:GetPos() + Player:GetDir() * 10) Vito:SetControlStyle(enums.ControlStyle.LOCKED) cam = game.cameramanager:GetPlayerMainCamera(0) cam:LockControl(true, false) cam:SetCameraRotation(Vito:GetPos() + Vito:GetDir() * 10) game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)game.game:GetActivePlayer():ShowModel(false) in car game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)game.game:GetActivePlayer():ShowModel(true) out car game.cameramanager:GetPlayerMainCamera(0):LockControl( ? ) game.cameramanager:GetPlayerMainCamera(0):SetSensitivityMultiplier(2) (float multiplier) class C_WrapperDoor : public C_WrapperActorDeform game.entitywrapper:GetEntityByName("name_Door_entity"):Lock( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):AILock( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):Unlock( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):AIUnlock( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):IsLocked( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):StartLockpick( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):StopLockpick( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):IsLockpicking( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):Kick( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):Open(game.game:GetActivePlayer():GetPos(),true) game.entitywrapper:GetEntityByName("name_Door_entity"):Close() game.entitywrapper:GetEntityByName("name_Door_entity"):ToggleOpen( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):IsClosed( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):EnableAction() game.entitywrapper:GetEntityByName("name_Door_entity"):DisableAction() game.entitywrapper:GetEntityByName("name_Door_entity"):Activate() game.entitywrapper:GetEntityByName("name_Door_entity"):Deactivate() game.entitywrapper:GetEntityByName("name_Door_entity"):PlayAnimNoResistance( ? ) game.entitywrapper:GetEntityByName("name_Door_entity"):StopAnim( ? ) class C_WrapperCrashObject : public C_WrapperActorDeform game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Explode( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):LightEntityLink( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Hide( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Show( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetModelTranslate( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):PlayAnim( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):PlayAnimNoResistance( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):PlayAnimLoop( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):PlayAnimNoResistanceLoop( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopAnim( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):PlayBlinkAnim( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopBlinkAnim( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):EnableLight( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):IsLightingEnabled( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetCrashObjectColor( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetCrashObjectColor( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetTruePos( ? ) game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetManagerImmunity( ? ) class C_GameGfxEnvEffModule game.gfx:SetGarbageFlyingOn( ? ) game.gfx:SetWeatherDateTime( ? ) game.gfx:SetWeatherTemplate("name_weather") DTFreeRideDay DTFreeRideDayRain DTFreerideNight DTFreeRideDaySnow DTFreeRideDayWinter DTFreeRideNightSnow game.gfx:IsTheWeatherLike( ? ) game.gfx:GetDayTime( ? ) class C_ModelHighlightingModuleScriptWrapper game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("name_entity")) game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("name_entity")) game.highlighting:SetPrinterSpeed( ? ) class C_SpeechSlotManager game.speech:LoadScriptDistrict("joe") ??? game.speech:UnLoadScriptDistrict( ? ) game.speech:LoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser") ("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian") game.speech:UnLoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser") ("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian") game.speech:IsDistrictVariousLoaded("district") ??? game.speech:LoadStage(60) ??? class C_WrapperLift : public C_WrapperActorDeform game.entitywrapper:GetEntityByName("name_lift_entity"):SetFloor(#) #=etage game.entitywrapper:GetEntityByName("name_lift_entity"):GetFloor() game.entitywrapper:GetEntityByName("name_lift_entity"):EnableActions() class C_WrapperLightEntity : public C_WrapperActor game.entitywrapper:GetEntityByName("name_light_entity"):SetOn( ? ) game.entitywrapper:GetEntityByName("name_light_entity"):SetOff( ? ) game.entitywrapper:GetEntityByName("name_light_entity"):IsOn( ? ) class C_WrapperParticle : public C_WrapperEntityPos game.entitywrapper:GetEntityByName("name_Particle_entity"):Run( ? ) game.entitywrapper:GetEntityByName("name_Particle_entity"):Stop( ? ) game.entitywrapper:GetEntityByName("name_Particle_entity"):StopImmediately( ? ) class C_WrapperRadio : public C_WrapperSoundSettings game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOn() game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOff() game.entitywrapper:GetEntityByName("name_Radio_entity"):GetStatus() game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeStation( ? ) game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeProgram( ? ) game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangePlaylist( ? ) class C_WrapperTelephone : public C_WrapperCrashObject game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartRinging( ? ) xx = true\false game.entitywrapper:GetEntityByName("name_Telephone_entity"):StopRinging( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):ShowMenu( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsRinging( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsCalling( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartSpeech( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):Pick( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):Hang( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):ChooseRandomNPCNumber( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):InterruptCall( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechReady( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechEnded( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):DoTalk( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):DoWait( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):LoadSpeech( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):UnloadSpeech( ? ) game.entitywrapper:GetEntityByName("name_Telephone_entity"):WaitForDial( ? ) class C_WrapperJukeBox : public C_WrapperSoundSettings game.entitywrapper:GetEntityByName("name_JukeBox_entity"):PlaySong( ? ) class C_GarageManager game.garage:GetMaxGaragePlaces() game.garage:SetMaxGaragePlaces(##) game.garage:GetPlayersCar() a voir avec game.entitywrapper:GetEntityByGUID(game.garage:GetPlayersCar()) game.garage:HasCar( ? ) game.garage:AddCar( ? ) game.garage:RemoveCar( ? ) game.garage:AbandonCar( ? ) game.garage:KeepSpawnedOnlyPlayersCar( ? ) game.garage:DespawnAll() game.garage:CheatAddCar("name_Car",true) game.garage:CheatAddCarColor( ? ) game.garage:CheatAddCars(true) add all Car game.garage:CheatAbandonCars( ? ) class C_WrapperActorDeform : public C_WrapperActor ??? ?:Restore( ? ) ??? ?:RegisterEvents(true) ??? ?:GetPartCount( ? ) ??? ?:GetPartName( ? ) ??? ?:GetPartVersionCount( ? ) ??? ?:GetPartVersion( ? ) ??? ?:GetPartEnergy( ? ) ??? ?:GetPartHitpoints( ? ) ??? ?:SetPartEnergy( ? ) ??? ?:SetPartHitpoints( ? ) ??? ?:GetJointCount( ? ) ??? ?:GetJointName( ? ) ??? ?:GetJointVersionCount( ? ) ??? ?:GetJointVersion( ? ) ??? ?:SetJointVersion( ? ) ??? ?:PausePhysics( ? ) ??? ?:IsPausedPhysics( ? ) ??? ?:SetFullResistance( ? ) ??? ?:GetFullResistance( ? ) ??? ?:SetDynamicOff( ? ) ??? ?:IsDynamicOff( ? ) ??? ?:GetPartByName( ? ) ??? ?:GetJointByName( ? ) ??? ?:BlockDrainEnergy( ? ) ??? ?:BlockSelfJointVersionChange( ? ) ??? ?:BlockEffects( ? ) ??? ?:SetOffPart( ? ) ??? ?:SetOnPart( ? ) ??? ?:SetOffPartNoPhys( ? ) ??? ?:SetOnPartNoPhys( ? ) ??? ?:SetImpulse( ? ) ??? ?:SetImpulse( ? ) class C_WrapperActorAction : public C_ScriptWrapper ??? ?:GetActionType( ? ) ??? ?:SetTextId( ? ) ??? ?:GetOwner( ? ) ??? ?:Enable( ? ) ??? ?:Disable( ? ) ??? ?:SetAutouse( ? ) ??? ?:SetLockRange( ? ) ??? ?:IsValid( ? ) ??? ?:SetControlIdentifier( ? ) ??? ?:GetControlIdentifier( ? ) ??? ?:GetControlIdentifierHold( ? ) ??? ?:SetInVehicleAction( ? ) ??? ?:GetInVehicleAction( ? ) ??? ?:SetInCoverAction( ? ) ??? ?:GetInCoverAction( ? ) ??? ?:SetInStealthAction( ? ) ??? ?:GetInStealthAction( ? ) ??? ?:SetInDraggingAction( ? ) ??? ?:GetInDraggingAction( ? ) ??? ?:GetAiPos( ? ) ??? ?:GetAiDir( ? ) class C_ScriptGameMachineWrapper : public C_ScriptMachineWrapper base.ScriptMachine:getScriptGuid( ? ) base.ScriptMachine:ComposeAnd( ? ) base.ScriptMachine:ComposeOr( ? ) base.ScriptMachine:ComposeNeg( ? ) base.ScriptMachine:SetEvent( ? ) base.ScriptMachine:PostMultiMessage( ? ) base.ScriptMachine:PostMessage( ? ) base.ScriptMachine:RegisterScriptForMachineMessages( ? ) base.ScriptMachine:UnregisterScriptFromMachineMessages( ? ) base.ScriptMachine:PostMachineMessage( ? ) base.ScriptMachine:UnregisterFromAllMessages( ? ) base.ScriptMachine:CreateSyncObject( ? ) base.ScriptMachine:print( ? ) base.ScriptMachine:clear( ? ) class C_Quest ??? ?:GetState( ? ) ??? ?:SetState( ? ) ??? ?:SetDescriptionTextId( ? ) ??? ?:SetTime( ? ) ??? ?:SetName( ? ) ??? ?:SetAwardMoney( ? ) ??? ?:SetAwardCustomTextId( ? ) ??? ?:AddObjective( ? ) ??? ?:FindObjectiveByName( ? ) ??? ?:AddMissionCriticalHuman( ? ) ??? ?:RemoveMissionCriticalHuman( ? ) ??? ?:AddMissionCriticalCar( ? ) ??? ?:RemoveMissionCriticalCar( ? ) class C_LuaVector Math:newVector():zero( ? ) Math:newVector():dotProduct( ? ) Math:newVector():set(0,0,0) Math:newVector():setVec( ? ) Math:newVector():get( ? ) Math:newVector():magnitude( ? ) Math:newVector():magnitude2( ? ) Math:newVector():normalize( ? ) class C_ScriptMachineWrapper ??? ?:callScript( ? ) ??? ?:createScript( ? ) ??? ?:markScriptForAutodestroy( ? ) ??? ?:require( ? ) ??? ?:getRegistry( ? ) ??? ?:GetTime( ? ) class C_ScriptWrapperPhoneBook game.phonebook:AddNumber( ? ) game.phonebook:AddHiddenNumber( ? ) game.phonebook:RemoveNumber( ? ) game.phonebook:RemoveNumberByTextId( ? ) game.phonebook:Clear( ? ) game.phonebook:ContainsNumber( ? ) [align=center:10d3iy6n]Download: Divers LUA command files (28.61 Mo)[/align:10d3iy6n] [hr:10d3iy6n][/hr:10d3iy6n] [align=center:10d3iy6n]Some useful links.[/align:10d3iy6n] [align=center:10d3iy6n]But attention, it's the info on the true LUA, and not on the LUA made in 2K Game.[/align:10d3iy6n] [align=center:10d3iy6n]http://lua-users.org/wiki/TutorialDirectory[/align:10d3iy6n] [align=center:10d3iy6n]http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_Training_FR/Introduction_Programmation.html[/align:10d3iy6n] [hr:10d3iy6n][/hr:10d3iy6n] DelayBuffer Command DelayBuffer:Insert(function(l_1_0) xxxxx end,{l_1_0},250,1,false) xxxxx = your command 250 = delay (millisecond) before activation of the command 1 = number of times to repeat the fonction Test to understand the function "DelayBuffer": DelayBuffer:Insert(function(l_1_0)game.game:SaveGame(1) end,{l_1_0},10000,10,false)a backup is performed every 10 second (10000 milli) for10 times. [hr:10d3iy6n][/hr:10d3iy6n] First Person View FreeRide Script In Car game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true) game.game:GetActivePlayer():ShowModel(false) Out Car game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false) game.game:GetActivePlayer():ShowModel(true) with injector: In Car DelayBuffer:Insert(function(l_1_0) game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true) game.game:GetActivePlayer():ShowModel(false) end,{l_1_0},250,1,false) Out Car DelayBuffer:Insert(function(l_1_0) game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false) game.game:GetActivePlayer():ShowModel(true) end,{l_1_0},250,1,false) Script for injector v6 1ere clic Fx = On 2eme clic Fx = Off DelayBuffer:Insert(function(l_1_0) if i==nil then i=1 game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true) game.game:GetActivePlayer():ShowModel(false) else i=nil game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false) game.game:GetActivePlayer():ShowModel(true) end end,{l_1_0},250,1,false) [hr:10d3iy6n][/hr:10d3iy6n] Script to find Coordinates and Direction for Injector for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game function loginf(log_text)log_text=".) "..log_text.."\n" f=assert(io.open("coords.txt", "a+")) f:write(i,log_text) io.close(f) end playerPos=game.game:GetActivePlayer():GetPos() playerDir=game.game:GetActivePlayer():GetDir() if i==nil then i=0 end i=i+1 loginf(playerPos.x..", "..playerPos.y..", "..playerPos.z) loginf(playerDir.x..", "..playerDir.y..", "..playerDir.z) For Dir.z Simply put Zero "0" and not "-9.6103207170017e-008" it's the same thing, exposing -8 Share this post Link to post Share on other sites
ocram 0 Posted April 17, 2012 :cheer: MERCI BEAUCOUP, je te dois une bi̮̬re (translate:thx in french) Share this post Link to post Share on other sites
crazypreacher 0 Posted April 17, 2012 Ne T'en fait pas, il y en a d'autre qui peuvent lire le franacais, on a meme une section francaise. Share this post Link to post Share on other sites
ocram 0 Posted June 18, 2012 [align=center:sko6uwac]Mafia2 Running Memory Listing - Ocram - 15th of june 2012 hard to understand but full of informations here, have a nice scroll Download: i've uploaded the file HERE .[/align:sko6uwac] [align=center:sko6uwac]Just as an example, full listing on above link ... MinMovementDistOutsideIdeal MinMovementDistInsideIdeal StoppingDist StrafingVariationMaxSkill StrafingIntervalMaxSkill StrafingVariationMinSkill StrafingIntervalMinSkill CoverLeanRatio CoverLookRatio RamboActionRatio TimeInFinalOpenSpace TimeInOpenSpace TimeInFinalCover TimeInCover LongRange ShortRange OnScriptControl OnAIControl (unnamed) effect.m_PlayerDamageMaxSkill effect.m_PlayerDamageMinSkill effect.m_DamageMaxSkill effect.m_DamageMinSkill effect.m_StaminaCost effect.m_RelativeProbabilityMaxHealth effect.m_RelativeProbabilityMinHealth effect.m_RelativeProbabilityMaxSkill effect.m_RelativeProbabilityMinSkill effect.m_MoveName taunt.m_DeathTaunt taunt.m_LosingTaunt taunt.m_WinningTaunt taunt.m_SupportedAITypes taunt.m_SupportedWeapons taunt.m_RelProbability taunt.m_TauntName KNIFE CLUB TWO_HANDED w.m_MaxHealth w.m_MinHealth w.m_MinBlockLevel w.m_MinAttackLevel w.m_MinSkill w.m_BrokenWeaponName w.m_Breaks w.m_CounterAttackDamageMultiplier w.m_DamageMultiplier w.m_WeaponID w.m_Name Shubert_Beverly settings.m_MeleeCloseCombatSkill settings.m_MeleeCounterBlockSkill settings.m_MeleeAggressivity settings.m_MeleeBlockLevel settings.m_MeleeAttackLevel settings.m_MeleeSkillLevel levelIdx Level Difficulty PCN PCN PCN PCN PCN PCN Move move.m_IsSuccessfulBlock move.m_Finisher move.m_MaxHealthPercent move.m_MinHealthPercent move.m_MaxTime move.m_DropWeaponProbabilityMaxSkill move.m_DropWeaponProbabilityMinSkill move.m_DropWeaponStunModes move.m_RelativeProbabilityMaxHealth move.m_RelativeProbabilityMinHealth ... [/align:sko6uwac] Share this post Link to post Share on other sites
eXistenZ34 0 Posted June 28, 2012 New Script to find Coordinates and Direction for Injector for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game information that I was asked by Deewarz Share this post Link to post Share on other sites
Deewarz 0 Posted June 28, 2012 [align=center:2f22hrgz]NOCLIP SCRIPT[/size] USE WITH Injector[/align:2f22hrgz] Use ZQSDAE for move on the map. Press => enable/disable (Tested on Injector V6) -- NOCLIP SCRIPT by Deewarz -- Be sure to be on the ground when you turn off the script or the fall will be fatal!! -- Just move or click to fall on the ground. Player = game.game:GetActivePlayer() if noclip==nil then noclip=1 DelayBuffer:Insert(function(l_1_0) Player:ShowModel(false) Player:SetDemigod(true) Player:EnableInjury(false) Player.invulnerability = true bindKey ("Z","p = Player:GetPos() p.y = p.y + 2 Player:SetPos(p)") bindKey ("Q","p = Player:GetPos() p.x = p.x - 2 Player:SetPos(p)") bindKey ("S","p = Player:GetPos() p.y = p.y - 2 Player:SetPos(p)") bindKey ("D","p = Player:GetPos() p.x = p.x + 2 Player:SetPos(p)") bindKey ("A","p = Player:GetPos() p.z = p.z + 2 Player:SetPos(p)") bindKey ("E","p = Player:GetPos() p.z = p.z - 2 Player:SetPos(p)") end,{l_1_0},250,1,false) else noclip=nil DelayBuffer:Insert(function(l_1_0) Player:ShowModel(true) Player:SetDemigod(false) Player:EnableInjury(true) Player.invulnerability = false bindKey ("Z","") bindKey ("Q","") bindKey ("S","") bindKey ("D","") bindKey ("A","") bindKey ("E","") end,{l_1_0},250,1,false) end Share this post Link to post Share on other sites
ocram 0 Posted June 28, 2012 as a complement, the injector v7 as: F3.lua - the lua script to Save the position (coordinate) to a txt file. F9.lua - the lua script to Get to some coordinate for screen shot (no charactere, no hud) F12.lua - the lua script to Move east-north-west-south up or down (as script above) *all works on V6 Share this post Link to post Share on other sites
eXistenZ34 0 Posted June 28, 2012 after, for working, everyone makes a little as he feels. For Me by Example F1 = For exit ---> infinite loading - more sounds - animation - more player - Camera [spoiler:1rl5ova1] game.hud:FaderFadeIn(250) game.game:SoundFadeIn(250) game.game:GetActivePlayer():ShowModel(true) game.cameramanager:GetPlayerMainCamera(0):LockControl(false,false) game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.FREE) game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) [/spoiler:1rl5ova1] F2 = return FR [spoiler:1rl5ova1] game.sds:ActivateStreamMapLine("free_joe_load")[/spoiler:1rl5ova1] F3 = return summer [spoiler:1rl5ova1] game.sds:ActivateStreamMapLine("free_summer_load")[/spoiler:1rl5ova1] F4 = return winter [spoiler:1rl5ova1] game.sds:ActivateStreamMapLine("free_winter_load")[/spoiler:1rl5ova1] F5 = divers location [spoiler:1rl5ova1] --game.game:GetActivePlayer():SetPos(Math:newVector(-1308.5574951172, 986.83605957031,-17.589883804321)) -- Home Villa Greenfield --game.game:GetActivePlayer():SetPos(Math:newVector( 82.219184875488, 896.54577636719,-13.314183235168)) -- Joe --game.game:GetActivePlayer():SetPos(Math:newVector( 74.664436340332, 913.71484375152,-20.056598663331)) -- Joe Garage --game.game:GetActivePlayer():SetPos(Math:newVector(-649.90618896484, 935.14526367188,-7.9598007202148)) -- Vito --game.game:GetActivePlayer():SetPos(Math:newVector(-639.68249511719, 935.79895019531,-18.914690017712)) -- Vito Garage --game.game:GetActivePlayer():SetPos(Math:newVector( 373.02194213867,-294.42282104492,-15.584340095521)) -- Marty --game.game:GetActivePlayer():SetPos(Math:newVector( 368.13140869141,-281.82098388672,-20.132001876831)) -- Marty Garage --game.game:GetActivePlayer():SetPos(Math:newVector( 274.39508056641, 793.09167480469,-15.496784210205)) -- Vito Mother --game.game:GetActivePlayer():SetPos(Math:newVector(-37.072532653809, 1160.7387695313, 68.364852905273)) -- Hillwood garage --game.game:GetActivePlayer():SetPos(Math:newVector(-331.44158935547, 182.80078125011,-4.7026247978211)) -- M2-Multi --game.game:GetActivePlayer():SetPos(Math:newVector(-1151.9484863281, 1578.6281738281, 6.3188753128052)) -- Hill of Tara --game.game:GetActivePlayer():SetPos(Math:newVector(-46.899543762207, 727.36376953125,-21.990571975708)) -- Freddy's bar --game.game:GetActivePlayer():SetPos(Math:newVector( 35.290706634521,-66.342155456543,-17.002140045166)) -- The Maltese Falcon game.game:GetActivePlayer():SetPos(Math:newVector( 26.652406692505,-81.648445129395,-16.194694519043)) -- The Maltese Falcon Piano --game.game:GetActivePlayer():SetPos(Math:newVector(-646.11315917969, 360.00296020508, 1.4180455207825)) -- The MonaLisa --game.game:GetActivePlayer():SetPos(Math:newVector(-1381.6616210938, 483.84646606445,-23.117313385011)) -- The Lone Star --game.game:GetActivePlayer():SetPos(Math:newVector( 1242.2125244141, 1271.7690429688, 0.4690062999725)) -- Forge --game.game:GetActivePlayer():SetPos(Math:newVector(-341.39440917969,-735.64990234375,-21.745681762695)) -- Derek Port --game.game:GetActivePlayer():SetPos(Math:newVector(-97.476295471191, 1740.5336914063,-19.234798431396)) -- Bruski --game.game:GetActivePlayer():SetPos(Math:newVector(-165.11447143555,-580.32147216797,-20.350566864014)) -- Bruno's Office --game.game:GetActivePlayer():SetPos(Math:newVector(-433.02221679688, 795.92248535156,-20.102350234985)) -- Office price --game.game:GetActivePlayer():SetPos(Math:newVector(-433.25164794922, 781.14306640625,-19.939029693604)) -- Office price In --game.game:GetActivePlayer():SetPos(Math:newVector(-522.22491455078,-40.557701110841, 1.0247592926025)) -- Jewellery --game.game:GetActivePlayer():SetPos(Math:newVector( 353.57696533203, 374.77481079102,-19.579500198364)) -- Restaurant --game.game:GetActivePlayer():SetPos(Math:newVector( 381.95062255859, 122.01869964615,-20.211774826051)) -- Sea Gift --game.game:GetActivePlayer():SetPos(Math:newVector(-1542.0977783203,-85.776489257813,-18.244682312012)) -- Distillery --game.game:GetActivePlayer():SetPos(Math:newVector(-381.84838867188, 652.05084228516,-11.594194412231)) -- Police --game.game:GetActivePlayer():SetPos(Math:newVector( 4.0198488235474,-64.208900451661, 300.00000000000)) -- Prison --game.game:GetActivePlayer():SetPos(Math:newVector( 291.78070068359, 1215.8483886719, 63.251049041748))DelayBuffer:Insert(function(l_1_0)game.game:GetActivePlayer():SetPos(Math:newVector( 375.77612304688, 1279.7506103516, 66.089363098145))end,{l_11_0},500,1,false) -- Observatoir Activation Map --game.game:GetActivePlayer():SetPos(Math:newVector( 375.77612304688, 1279.7506103516, 66.089363098145)) -- Observatoir --game.game:GetActivePlayer():SetPos(Math:newVector(-193.45440673828, 824.43365478516,-20.801353454591)) -- Carcyclopedia Ext --game.game:GetActivePlayer():SetPos(Math:newVector(-292.03601074219, 835.83361816406, 9.8275241851807)) -- Carcyclopedia In --game.game:GetActivePlayer():SetPos(Math:newVector(-369.65689086914,-346.05963134766,-13.684614181519)) -- Construction Site Bas --game.game:GetActivePlayer():SetPos(Math:newVector(-449.41287231445,-340.48016357422, 27.940334320068)) -- Construction Site Haut --game.game:GetActivePlayer():SetPos(Math:newVector(-535.01568603516, 1150.0874023438, 31.865810394287))DelayBuffer:Insert(function(l_1_0)game.game:GetActivePlayer():SetPos(Math:newVector(-326.19720458984, 1067.2822265625, 44.848899841309))end,{l_1_0},2000,1,false) -- Leo Galante Activation Map --game.game:GetActivePlayer():SetPos(Math:newVector(-1654.6417236328, 1031.5666503906,-6.3348078727722)) -- Mansion Portail --game.game:GetActivePlayer():SetPos(Math:newVector(-2004.1757812512, 1094.5406494141, 22.615701675415)) -- Mansion Villa --game.game:GetActivePlayer():SetPos(Math:newVector(-596.41143798828,-333.71118164063,-9.4106159210205)) -- Empire Arms Hotel --game.game:GetActivePlayer():SetPos(Math:newVector(-576.66986083984,-313.95117187512, 73.231109619141)) -- Empire Arms Hotel 18eme ̮̩tage --game.game:GetActivePlayer():SetPos(Math:newVector(-582.42517089844,-244.39358520508, 100.40155029297)) -- Empire Arms Hotel toit --game.game:GetActivePlayer():SetPos(Math:newVector( 41.622173309326, 1779.7225341797,-17.866758346558)) -- Clemente Ext --game.game:GetActivePlayer():SetPos(Math:newVector( 41.927108764648, 1800.4672851563,-17.862766265869)) -- Clemente In --game.game:GetActivePlayer():SetPos(Math:newVector(-1542.8310546875,-212.41596984863,-20.335449218751)) -- Tram Sand island --game.game:GetActivePlayer():SetPos(Math:newVector(-498.46887207031,-1.8315485715866,-0.5352652072906)) -- Tram West Side ss --game.game:GetActivePlayer():SetPos(Math:newVector(-106.34381866455,-499.17507934571,-15.895045280457)) -- Tram Southport --game.game:GetActivePlayer():SetPos(Math:newVector( 259.36804199219, 388.70019531251,-21.755012512207)) -- Tram Chinatown --game.game:GetActivePlayer():SetPos(Math:newVector(-295.83929443359, 560.09655761719,-2.2736749649048)) -- Tram Uptown --game.game:GetActivePlayer():SetPos(Math:newVector(-532.10595703125, 1605.9051513672,-16.582725524902)) -- Tram Dipton ss --game.game:GetActivePlayer():SetPos(Math:newVector(-1140.8968505859, 1363.5609130859,-13.572398185731)) -- Kingston --game.game:GetActivePlayer():SetPos(Math:newVector(-497.02575683594, 543.06060791016, 0.8981568813324)) -- Garage haut --game.game:GetActivePlayer():SetPos(Math:newVector(-519.04034423828, 584.83081054688,-5.6971135139465)) -- Garage bas --game.game:GetActivePlayer():SetPos(Math:newVector( 702.44183349609, 1852.9270019531, 39.771457672119)) -- Yatch Club --game.game:GetActivePlayer():SetPos(Math:newVector( 682.15252685547,-54.542942047119,-20.303739547729)) -- Printery --game.game:GetActivePlayer():SetPos(Math:newVector(-779.16802978516, 526.83142089844,-20.263599395752)) -- M-Hotel --game.game:GetActivePlayer():SetPos(Math:newVector( 261.53601074219, 38.952281951904,-23.370782852173)) -- Cathouse ext --game.game:GetActivePlayer():SetPos(Math:newVector( 261.04589843751, 46.615829467773,-23.705286026001)) -- Cathouse int 1 --game.game:GetActivePlayer():SetPos(Math:newVector( 317.72222900391, 53.417900085449,-27.470323562622)) -- Cathouse int 2 --game.game:GetActivePlayer():SetPos(Math:newVector(-1543.8682861328,-341.10977172852,-20.335437774658)) -- Supermarket --game.game:GetActivePlayer():SetPos(Math:newVector( 754.80328369141, 293.98419189453,-12.213390350342)) -- Bank Door --game.game:GetActivePlayer():SetPos(Math:newVector( 694.81433105469, 865.16668701172,-11.992577552795)) -- Bank Door Load --game.game:GetActivePlayer():SetPos(Math:newVector( 691.84802246094, 867.99761962891,-11.992649078369)) -- Gomin̮̩ JA --game.game:GetActivePlayer():SetPos(Math:newVector( 1327.2593994141, 1276.2521972656,-0.3068978786468)) -- Gomin̮̩ JA --game.game:GetActivePlayer():SetPos(Math:newVector(-180.25326451213,-304.07998657227,-234.16999816895)) -- Italie [/spoiler:1rl5ova1] F6 to F9 = For write script F10 = Divers Save [spoiler:1rl5ova1] game.game:SaveGame(1) -- FR M2 --game.game:SaveGame(2) -- FR JV --game.game:SaveGame(4) -- FR BV --game.game:SaveGame(6) -- FR JA [/spoiler:1rl5ova1] F11 = Find coordinate [spoiler:1rl5ova1] function loginf(log_text)log_text=".) "..log_text.."\n" f=assert(io.open("coords.txt", "a+")) f:write(i,log_text) io.close(f) end playerPos=game.game:GetActivePlayer():GetPos() playerDir=game.game:GetActivePlayer():GetDir() if i==nil then i=0 end i=i+1 loginf(playerPos.x..", "..playerPos.y..", "..playerPos.z) loginf(playerDir.x..", "..playerDir.y..", "..playerDir.z) [/spoiler:1rl5ova1] F12 = Teleportation (I,K,J,L,U,O) & 1ere clic Passe muraille / wall passes 2eme clic return to normal [spoiler:1rl5ova1] bindKey ("I","v = game.game:GetActivePlayer():GetPos() v.y = v.y + 2 game.game:GetActivePlayer():SetPos(v)") bindKey ("J","v = game.game:GetActivePlayer():GetPos() v.x = v.x - 2 game.game:GetActivePlayer():SetPos(v)") bindKey ("K","v = game.game:GetActivePlayer():GetPos() v.y = v.y - 2 game.game:GetActivePlayer():SetPos(v)") bindKey ("L","v = game.game:GetActivePlayer():GetPos() v.x = v.x + 2 game.game:GetActivePlayer():SetPos(v)") bindKey ("U","v = game.game:GetActivePlayer():GetPos() v.z = v.z + 2 game.game:GetActivePlayer():SetPos(v)") bindKey ("O","v = game.game:GetActivePlayer():GetPos() v.z = v.z - 2 game.game:GetActivePlayer():SetPos(v)") if PS==nil then PS=1 game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)else PS=nil game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC)end [/spoiler:1rl5ova1] Share this post Link to post Share on other sites
mafian565 0 Posted December 29, 2012 Hello eXistenZ. I want to change Joe's cloth with Injector. Can you write me LUA script please? Share this post Link to post Share on other sites
eXistenZ34 0 Posted January 2, 2013 Hi mafian565, Here is a script & hchar Model Modified for all skin types for Joe (21). how it works : - in the example press F8 (you can change F1 to F12) after press - P for Next model - M for Previous model - and for some model 0 for change Color (Not 0 of numpad 0 with ÃÂ @) http://www.mediafire.com/?xdtk0chld94tku6 Share this post Link to post Share on other sites
mafian565 0 Posted January 3, 2013 Hi mafian565, Here is a script & hchar Model Modified for all skin types for Joe (21). how it works : - in the example press F8 (you can change F1 to F12) after press - P for Next model - M for Previous model - and for some model 0 for change Color (Not 0 of numpad 0 with ÃÂ @) http://www.mediafire.com/?xdtk0chld94tku6 Thank you, It is very useful. Share this post Link to post Share on other sites
Guest Guest Posted March 6, 2013 eXistenZ, can you write full change player script? Share this post Link to post Share on other sites
hahalala 0 Posted March 6, 2013 Hello, i dont have mafia 2 installed right now but i want to ask, is there a greaser skin in this modification? If there isnt could you add them(there are multiple) and other skins too. I really like greaser style and good old rock n roll Sincerely hahalala EDIT: I am sorry, i didnt read the post. If you are willing to make full skin change mod, could you still had my requested skins. Share this post Link to post Share on other sites
Guest Guest Posted March 6, 2013 OK, I found answer in another topic. Don't bother you now. Share this post Link to post Share on other sites
eXistenZ34 0 Posted March 7, 2013 ok, but you should put the link in your comment. it can serve another person. Share this post Link to post Share on other sites
Guest Guest Posted March 7, 2013 http://mafiascene.net/forums/13/7739 This is the script made by zahar999 DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)game.game:ChangePlayerModel("vitvez")end})end,{l_1_0},100,1,false) Share this post Link to post Share on other sites
M24769 0 Posted May 26, 2013 Hi eXistenZ, I want to ask you. Can you write script for injector to spawn people. Share this post Link to post Share on other sites
eXistenZ34 0 Posted June 25, 2013 Hi eXistenZ' date=' I want to ask you. Can you write script for injector to spawn people.[/quote'] this is not possible. Share this post Link to post Share on other sites
mafian565 0 Posted August 3, 2013 Hi eXistenZ, I need some help. I want the police have Colt 1911. Don't you know, how to do it? Share this post Link to post Share on other sites
Pursuit_ForceS 0 Posted December 8, 2013 Hi eXistenZ. Can you give me the script for re-open the stores after activation of "crime scene" ? Thanks a lot Share this post Link to post Share on other sites
Matija Jalusic 0 Posted August 28, 2014 i want animations sleep shower toilet all Share this post Link to post Share on other sites
Voimics 0 Posted September 15, 2014 GREAT and BIG THX 4 this POST MAN!! last 48 hours i just try to apply lua script  " game.game:GetActivePlayer():GetOwner():Repair() " and nothing.. but only with buffer command it works (on injector) Thanks a lot! Share this post Link to post Share on other sites