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LassiterSeries69

New Mod: Violetti Mod

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size=606x368http://img163.imageshack.us/img163/9571/violetti.png[/img]

I've recently started progress on a new mod: The Violetti Mod. It will include a number of different missions adhering to a new storyline, separate from the original one. The story will center around Vittorio di Luca (I used the model of what later turned out to be Vito Scaletta) and the Violetti Crime Family in Lost Heaven. The Violetti family is headquartered at the Stage Bottle Bar, to which an office and a bathroom (pictured below) have been added:

 

size=606x368http://img507.imageshack.us/img507/6140/officen.png[/img]

size=606x368http://img543.imageshack.us/img543/2973/bathroomv.png[/img]

 

The story's main theme is a war with the opposing family and the story begins shortly before the outbreak of the war with Vittorio's wedding (which you'll get to play through). At the wedding reception party back at the bar, the opposing family's men drive up to the bar and spray it with bullets - causing a firefight to break out.

 

size=606x368http://img52.imageshack.us/img52/5455/pewf.png[/img]

size=606x368http://img88.imageshack.us/img88/5658/ceremony.png[/img]

size=606x368http://img210.imageshack.us/img210/1963/ido.png[/img]

size=606x368http://img269.imageshack.us/img269/7801/bartendera.png[/img]

size=606x368http://img706.imageshack.us/img706/2507/speechq.png[/img]

 

Please note that - since the mod is separate from the main storyline - the models of Sam, Salieri, Sarah, the Hotel manager, Joe and Frank are not intended to depict their respective original characters. I've just re-used the models because I'm too lazy to re-texture and create new human skins.

 

This is all I've got so far, but I'll keep you updated as more progress is made. Please let me know what you think and don't hesitate to give feedback and suggestions.

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I'm impressed by this. Keep the screens coming.

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Here's an update for you: I'm now working on a mission involving - well, I think you'll be able to figure it out from the pictures below. I recommend clicking the pictures as the scaling on this board makes it look really weird. I wish to emphasize that I did not make the ship model (I've used the same for all ships, just changed the scale for the Cruisers and the Battleships), rather I downloaded the one posted in Kirov's thread and converted it to .4ds. The ships' appearance and names are not the same as in real life, but they are supposed to be as follows:

 

USS Mississippi (BB)

USS Alabama (BB)

USS Georgia (BB)

USS Birmingham (CA)

USS Charleston (CA)

USS John D. Ford (DD)

USS Yellowhammer (DD)

USS Bayou (DD)

 

size=1440x791http://img441.imageshack.us/img441/5213/fleet2.jpg[/img]

size=1438x786http://img545.imageshack.us/img545/6691/fleet1b.jpg[/img]

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All the ships in this fleet have names based on Southern places and things. Alabama, Georgia and Mississippi are all Southern states, Charleston and Birmingham are located in South Carolina and Alabama respectively, Bayou plays on Louisiana (which is nicknamed The Bayou State), Yellowhammer plays on Alabama (which is nicknamed The Yellowhammer State) and John D. Ford is named after a Rear Admiral from Maryland (historically a Southern state, albeit now thought of mostly as a Northern state).

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I've got another update. I've made a house for the main character. Once again, I recommend clicking the pictures as they are displayed very oddly on this forum.

 

 

househall2.png

 

 

 

househall.png

 

 

 

houseleisure3.png

 

 

 

houseleisure1.png

 

 

 

houseleisure2.png

 

 

 

housebedroom2.png

 

 

 

housebedroom1.png

 

 

 

house2ndfloor.png

 

 

 

housebathroom.png

 

 

 

housekitchen.png

 

 

 

houselivingroom.png

 

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Your house looks similiar to RubyDragon's interiors' date=' did he helped you? :) [/quote']

I only saw the same tiles, that's it, but then again, i wasn't thinking about ruby's :P

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Yeah' date=' but also way the interiors are built appers to be same as Ruby's :P [/quote']

Yes, same and very nice ;)

I make my interiors same way :)

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image.jpg

y-u-no-guy.jpg

Y U NO just model? :cheer:

I have respect to other people work! I don't want to tell you, what's bad and what's good for me...

I know, that it's easy to build the house that way, but I don't know. I don't like paper-thick walls and houses without any enviroment around it :( But it's only my opinion and like I said, I have respect for other people's work.

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That didn't make a whole lot of sense to me; but what difference does it make if the walls are paper thin? It's not like you can see that in-game anyway.

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Actually i gotta say,it kinda does make a huge difference.When you scale a model of a wall the texture scales with it obviously too .So walls with longer scale look kinda ugly.And yea the paper walls you dont see most of the time but when you are opening the doors you cant oversee it.Also you cant add windows in there etc.But i must agree that its hard for one person to script and model and not go crazy aswell xD.Its better when there are at least 2 people on big stuff x)

 

example,imported vapnos flat in-game 2liaiw3.jpg

 

Good luck with the mod interiors.

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