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eXistenZ34

New info Free Ride for Mafia II v4.0 (abandoned )

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Some new of FR M2 v3.0 : Real door openings, E-Key already present in the game.

Activation FR M2

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nice...and the teleportation(i hope i'm not the only guy who doesn't know)how can you do that?

trainer?

 

+1for your great mods

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Incredible, incredible work eXistenZ34, that is something i've wanted to see in the game for a while, is no damn black fade at doors, well done.

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Wow that's really great work eXistenZ34. Just pressing the E-key will make it easier and faster to open the doors and the black fades won't interrupted the gameplay anymore.

 

Could this technique be used for all doors and gates? Does it work with the places that aren't loaded automaticly in Freeride or would it work if they were previously loaded when the player comes near to them?

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Don Calzone

yes all doors, gates and windows where you know the order.

but what I meant is that for some door or portal:

Ex for Forge, E-Key doesn't exist

in the script

- You have to write the coordinates of E-Key

- Create E-Key

- You have to activate E-Key

- And when E-Key is activated

--- You need a script to open the door

--- You need a script to close the door

 

in the video for all doors and gates, I used only a small control initialized at the start of FR

because it is already present in the game.

 

 

thewildnath

yes the same basis as FR JA

whit new option for Save (only FR M2)

and new God Mod

b6f1f0169906192.jpg

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Your making us crazy for FR M2 v3.0. :woohoo:

 

It looks smokin', I can't wait to play it when it is released, thank you eXistenZ34.

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eXistenZ34

 

? ??? ?? ??? ??? ??? ??? ??? ??

 

625116.jpg

 

game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()

game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(.......))

game.entitywrapper:GetEntityByName("RTR_MISSIONEND1_00"):Activate()

game.entitywrapper:GetEntityByName("RTR_MISSIONEND1_00"):SetPos(Math:newVector(.......))

?? ? ??? ?????? ??? ??? ???????? ??? ??? ?? game.sds:ActivateStreamMapLine("load_tutorial_dds")

? ?? ??? ??? ??? ? ??? ??

? ??? ?? ??? ?????? ? ?? ??? ? ??? ????

?? ??? ??? ??? ?? ??? ???? ??? ?? ??? ??? ????? ??? ?????

??? ? ??? ??? ??? ??? ??? ?? ??? ??? ?? ??? ??????

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Good but it's funny

I have just rearrange a LUA compiled in DLC Joe's for Car Racing in Empire Bay (Les 24 Heures d'Empire Bay)

Fichier "dlc_charlie4" and

smewwg.png

 

ei6xds.png

 

the solution is not far away

 

So we have

For M2

- "RTR_PARKING1_00"

- "RTR_MISSIONEND1_00"

For JA

- "DLC_PARKING1_00" --> Edit Working directly for JA no need of "ActivateStreamMapLine"

- "DLC_MISSIONEND1_00" --> Edit Working directly for JA no need of "ActivateStreamMapLine"

 

we need to understand the function

 

"Math ... newMatrix ... SetRotEuler"

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??? ??? ??? FR MII

 

625627.jpg

 

??? ????? ??? ??? ??? ?? StreamMapLine("load_tutorial_dds")

("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")

("RTR_POUTA1_00"),("RTR_FI4_00")

("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")

 

? ??? ? ??? ??? ???????

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sorry if Im alone of not having read into it much, but will there be meeleeweapons, locked animations and stuff like that? Besides the actual Free-ride mod.

 

more specifically the animations you have in your videos, like smoking, sitting on bench, NPC stuff I know, but will it be included? Thanks

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A little bit of offtop.

 

eXistenZ34, how did you create the Test Scene? How did you spawn objects like lamps, cars, walls, etc?

And is there any script for Bullet Time (slow motion) for Mafia II?

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which Test Scene in JA : it is not me but 2K.

 

How did you spawn objects like lamps, cars, walls, etc? --> rummaging in every file.

above all:

- "StreamMapa.bin" & "M2DLC_Joes_Adventures_sm.bin" ( for StreamMapLine & Car name entity )

- All "Actors_0.bin" & script LUA ( they are compiled, but you can find much information )

 

And is there any script for Bullet Time --> it's funny PlusOne asked me the same thing some days ago and I don't know.

 

-------------------------------------------------------------------------------------------------------------

in order to reduce the size of the LUA script,

 

- Option Player

- Option Weather Season & Traffic

- Option God Mod

- Option Save

- Option Garage

 

will be available than in one place.

 

Your opinion interests me, what would be the best place.

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eXistenZ34

 

? ?? ??? ??! ?? ??? ??? ? ??? ? ??? ??? ? ??? ?? ??? ???

 

??? ? ??? ?? ? ??? ??? ??? ??? ?? ??? ? ??? ???? ??? ????? ??? ??

??? ??? ??? ?? ??? ??? ??? ? ??? ????? ??? ?

? ??? ? ?? ? ??? ??? ??? ??? ??????

? ??? ?? ??? ??? ??? ??? ????

??? ?? ?? 10 ??? ???? ??? ??? ? ???

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there are only two people who follow :(

 

soon on video, this new and unique place for all options. B) :whistle:

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- Option Player... At the front doors before you exit the houses, just like in FR JA v2.0.

- Option Weather Season & Traffic... F2 key to change time forward, and F1 key to change time backwards.

F3 key to randomize 40's & 50's traffic. F4 key to enable/disable Automatic Time.

- Option God Mod... F5 key.

- Option Save... F8 key.

- Option Garage... Where you placed it before in the FR FA v2.0, wich is next to the garage.

 

Will that save up script size? It would work great if possible.

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