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Asa

The Mafioso Mod

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So, it's been a long time since anyone has heard anything from me on the modding front and it's time for a new beginning.

 

The Mafioso Mod[/font:992wwqiz]

 

Asa (AsaSK)Ãâà Idea, storyline, scripting, model design, outdoor location (city) modelling, lightmapping

Mike BruskiÃâà Interior modelling and advice

Mr RobvilleÃâà Additional model help

 

This is the story of Antonio Lazzara, a Made man at the top of his game in 1930s America.

First off, a tour of his apartment.

 

 

Screens

 

4-2.jpg

 

5.jpg

 

6.jpg

 

7.jpg

 

3-2.jpg

 

1-3.jpg

 

2-3.jpg

 

 

Enjoy, Mi Amici.

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Well, the video and the screenshots are very beautiful, just like your another modsÃâà :)

I wish every good for you and your teamÃâà ;)

Good modding!

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I love it, the desk and the stove are reminders of the opening page of the game....very nice.

 

I was trying to peak out the windows of the video to see if you put it somewhere, or no whereÃâà ;)

 

Door frames and window frames...very nice

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Thank you for all your kind words, and yes matteo i did put it in a city ;) all you need to do is look closely..

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Everything looks great man.Ãâà 8)

 

Apart from 1 thing, the boiler is much too large, it should be 50% smaller, a boiler that size would heat probably 2 apartments. But other than that, brill job man, love the additional small details etc, great stuff. :)

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This is high praise indeed, thanks everyone :)

And Mike, this is also thanks to you. Sadly the boiler has to be that big to house the flame particle effect I put inside it, otherwise it would be engulfed ;)

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We are all constantly improving with our skills all the time, and this looks nothing short of brilliant :)

 

As always, you spare no expense when it comes to detail.

 

Looking forward to more from this (Just take your time. We can wait).

 

Regards

 

*Ruby*

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Thank you Ruby :) I hope to see some more of your modding soon though!

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Ahh, that's a shame that the boiler can't be smaller, but no biggy I guess, and yes I am thrilled too people love the looks of the building. :) I look forward to making more buildings for you Asa and or others that request a custom building to be made. I do it for the love of Mafia, it makes modding alot better. :)

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Hey Asa,

 

As I was thinking about your room there it struck me that I really liked the lighting you did on it. Its one of those things a lot of people overlook when looking at things, but its really a supper job, the tile is dark and dingy and the corners are darker than the rest of the room....very nice

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Thank you Matteo :)

 

Update

 

The mod will not feature a whole city that is available to freeroam in.

Instead, mission areas will include sections of road with detailed pedestrian and interactive activity.

 

I planned it to be this way from the start, and this way I hope my love of detail will shine in this mod!

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Right, decision time guys.

 

In terms of lighting, do you prefer 1, 2 or something in the middle?

 

 

1

 

1-4.jpg

 

2

 

2-4.jpg

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I favor #1Ãâà a little more moody, and little more 1930's....light bulbs weren't that good back then

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To be honest with you, Asa - I prefer the first one because it's more mysterious than the second one; just like in Mafia environmentÃâà :P

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Maybe you could lower the brightness a bit but it should definitely be stronger than in screen 1.

 

 

Another suggestion I have for this is to change the light color to a whiter tone. It looks a bit too yellow, but maybe that's just me.

 

Yes, you're right. It's seen in the second picture - it's a bit too brightÃâà ;D

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LOL Cole I was going to use the word mysterious too.....but it sounded too...mysterious

 

Indoor lighting with bulbs was very yellow in the 30"sÃâà (they hadn't invented the soft white bulb yet, let alone florescent) The colors should be warm...IMHO

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Thanks for the feedback, I decided to make the map abit brighter because the furniture as Darren said, there is no lightmaps on the furniture, I will say that by toning the brightness down it brings out the furniture more, as it is now the furniture is still abit bright with it's new illumination, I can tone it down abit, just saying though that the problem will remain but more evident due to darker room, and yes Matteo you are right, there was no soft white lights etc, bulbs were mainly yellow, the apartment maintains a yellow glow to it all, just the furniture makes things awkward, trust me I prefer photo 1 because it is very dense, but to cope with the game I believe the best is to do like how the storyline maps look like, where they're bright in lighted area's, and of course, in the apartment, near the bed, it is still quite dark, only area's with light bulbs are a tad bit brighter to cope with the furniture within the game lights. There is still a very strong depth of colour.

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The lights do the room more better then the old one, it's more realistic and same with the Mafia 1 opening room.

Well, good moddingÃâà ;)

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Update[/size]

 

So, essentially it's like this. I have run out of inspiration for a while (I do have this problem occaisionally) and I'd like some ideas as to where Antonio goes after he leaves his apartment (this will form mission 1), so that we know what locations to make/which direction the mod is going in etc.

 

Any suggestions?

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Antonio leaves his apartment, after a call concerning a whiskey bust, Antonio is directed to meet up at the log construction site outside of China town exit in the countryside, Antonio then follows the other police cars to the whiskey bust and arrives at the Dam and Antonio among his pther prohibition agents, set up at the end of the Dam in an ambush fashion and wait for the trucks to cross, then a shoot out happens killing the drivers, and one gangster gets away and Antonio is told to chase him, Antonio chases him down and beats him up to get questions answered, then once he gives up who he is working for, he is arrested and taken to the precinct.

 

I think that is a pretty damn cool level, no?

 

I think it would be brilliant to play as Federal Prohibition Agents, kinda like BoardWalk Empire.

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It does sound good Mike, but the only problem is Antonio is a Made Man as opposed to a cop :dry:

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Well, if you like, just have Antonio in a hoodlum family, not related in a sense of a made guy, but a small time group of thugs, kinda like the thugs you beat up in Mafia I's storyline with the bats, and Antonio with his thugs, go and steal liquor from Morello's shipments, and resell them to clients around town, Wich is still fantastic.

 

I feel doing the "MADE GUY" with a top family has been done too much, with all due respect of course to the other modders.

 

I think it's time to flip that with this mod, and if you like rename the mod... "Prohibition Warfare"

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