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#30 June 10, 2012, 12:36:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar999


 




I'll do some testing to see what I can do.


 


 




Policka




in the game, there are only two choices




Winter 40's -> people dressed for winter




summer 50's -> people dressed for summer


 




I've been magouille for a




summer 40's -> but people are always dressed for winter




winter 50's -> but people are always dressed for summer


 




there is no software to edit or modify the game (SDK), So my answer "we do what we can, with what one has."

#31 June 10, 2012, 12:37:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
It's a great mod! But found some bugs, like mistake in translation to PL, not working car options when stop (must run sometime to 10mph> and then it shows, can not enter Yacht Club (but not sure is it a bug, or i'm doing wrong). Next I have installed that missiing files you called, MHotel or some that, and do not have some places. I'm not sure is that things are bugs at all, but my english words is too suck to explain what i have to mean, and Google Translate sucks too much to use.




If that must to be what is be, then sorry.

#32 June 10, 2012, 12:52:00 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
H.T.Simple




not working car options when stop --> it happens sometimes just move a little bit the car




enter Yacht Club as in the history of the DLC.


 




Printing and M-Hotel are place unfinished by 2K, this is known since early 2011

#33 June 10, 2012, 03:15:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




which means that when you start FR




...:GetInOutCar(CarH,1,false,false)




...:GetInOutCar(CarH,1,true,false)




what should happen and what does it do?


 



<hr class="bbcode_rule" />



 




I also want to draw your attention




the fact that you changed the style of unarmed combat "DLCJoeStyle" for Joe on "default"




and after the change of arms(knife,police baton,baseball bat)




Joe no longer fight in its original style




I think for those who play for the main character Joe  this is important

#34 June 10, 2012, 04:00:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteeXistenZ34

I found the problem prevents game.speech:LoadStage(E)




should be removed game.speech:LoadStage(E)




of the selection options 40 and 50 years




and wherever it is written




Hillwood Villa, winter fashion, etc.




I have just conducted a test




and everything works fine




Joe speaks well, and when you save




Tony must be corrected




He falls silent after saving



 




ok but this command active dialogue of newspaper vendors, and probably something else.




but I just saw that in the history of the DLC, newspaper vendors don't speak



 




2K Game are really of wanker
[/size]



 







Quotewhich means that when you start FR

...:GetInOutCar(CarH,1,false,false)




...:GetInOutCar(CarH,1,true,false)




what should happen and what does it do?







Start FR JA in chose Hillwood and going to the parking 







Quoteunarmed combat "DLCJoeStyle" for Joe on "default"
Ok

#35 June 10, 2012, 08:32:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
J'aimerais bien abandonner toutes les autos pour la Villa hillwood si je pouvais faire jouer du piano a Vito

#36 June 10, 2012, 11:50:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




at first I could not understand why this is ...:GetInOutCar




but then I realized




you put Joe in a car




that he has not disappeared and remained in the parking lot




this is a very cleverly devised


 




Why do not you add an animation of sleep?




Now the menu is always with the player (and in the homes of anything better to do)




Now you can still add a toilet




I made some changes for yourself




it's fun


 




<div class="ipsSpoiler_header">








<div class="ipsEmbeddedVideo"><div></div>

</div>

</div>

 


 


 


 




crazypreacher




you are a musician?

#37 June 11, 2012, 02:37:39 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
No but it would be awsome

#38 June 11, 2012, 05:03:08 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Great work eXistenZ


 




I really like the mobile menu.


 




If only we could fit enemy entities into the script it would be perfect.

#39 June 11, 2012, 06:37:08 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
look crazypreacher


 









<div></div>  




zahar999




I found a solution for the voice of Joe.




and for Vito Player I also found Tony's voice that says "Vito" and not "Joe"


 


 




Tommy Mafioso




I must first finish FR M2 v3.0


 




and after my goal will be


 




FR JA v4.0




- activation "Supermarket".




- Use Original file's "Cathouse".




- Multi Scripts ????. --> I have not tested yet (can be 4 or 5 scripts)


 




FR M2 v4.0




- Full empire Arms Hotel.




- Full Observatory.




- Multi Scripts.

#40 June 11, 2012, 10:01:05 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks for this nice mod! Works great, but I found two bugs:


 




The Waybar Hot Rod not appear in the garage.







 




The option "sit down" comes with this text.







 




[hr:1c0lybwq][/hr:1c0lybwq]Edit by eXistenZ34


 




Waybar
[/size] is a Car in DLC betrayal of jimmy, you must have this DLC or find in the Download section a pack with Waybar for add in Joe's adventure "car" folder.[/size]


 [/size]




is noted for writing "[/size]Sit down
[/size]"[/size]

#41 June 11, 2012, 11:40:32 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotezahar999Tony's voice that says "Vito" and not "Joe"



Once again, faced with cut parts of the game


 




in Joe's Adventures




in missions in scripts I've seen cut entire chapters(for winter)




game.gui:ShowMissionIntroScreen("3156000501","3156000502","3156000503")




game.gui:ShowMissionIntroScreen("3156000601","3156000602","3156000603")




they participated, Tony and Eddie




and the old family apartment Vito




apparently Joe's Adventures should have been full game


 




You do the animation for the home(sleep,toilet)?


 


 


 




crazypreacher




Now you are ready to change "delizia grandeamerica" ??on the piano?

#42 June 11, 2012, 12:14:33 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
any time

#43 June 11, 2012, 12:16:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hello




I have some questions about FRJA:




Is there will be vinci mansion, arcade, prison and full M hotel in future or it will be only in FRM2?




Ps. Those mods are awesome!!! Thx :woohoo:


 




[hr:2kqulgmc][/hr:2kqulgmc]Edit by eXistenZ34


 




this place don't exist in DLC JA
[/size]



 
[/size]





View TOPIC

[/size]
[/size]


 




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#44 June 11, 2012, 12:40:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Lol, I gotta try this mod. BTW, is it possible to upgrade my existing JA freeride mod by just overwriting the files without deleting the old FR assets?


 




[hr:3mhmmcxc][/hr:3mhmmcxc]Edit by eXistenZ34


 




[/size]Sorry I don't understand what you mean by "
[/size]
the old FR assets?
[/size]
" you talk about
[/size]
[/size]backup
[/size]



 [/size]




if it is for your save, you can always make a copy just in case.[/size]



 [/size]




[/size]
View TOPIC
[/size]



 




http]