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  3. Before performing these animations you should first have basic_anim.sds with all required animations in it You can download it here with all lua files, injector included http://www.mediafire.com/file/1ar7645pqcxarb1/Interact.zip/file After downloading copy all files to mafia ii/pc folder and backup basic_anim.sds if you want After launching game and injector, Press F1 to "use toilet", F2 to "take shower", F3 to return to default walk style after taking shower, F4 to wash hands, F5 to sit down Note: these animations only works in Joe's flat due to newvector commands. You can change the vector if you want other places Here's video showcase Sorry if some of these are buggy as I am pretty newbie in such lua codes. It even took me hours to figure out how to use lua and edit sds files I am also having trouble in "setdir" commands to set the direction of the player. Every time I use this command with the recorded coordinate the lua refuses to perform these animations. Also I am still finding ways to use the E key without the need of injector. If any expert in lua codding here please tell me how can I improve these lua scripts by using E key and how can I change the direction of the player using vector commands and not just the position. Thanks ply=game.game:GetActivePlayer() DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{ function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end, function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end, function(l_2_0)return ply:SetPos(Math:newVector(78.977386474609, 894.04113769531, -13.307103157043))end, function(l_2_0)return ply:AnimPlay("sc_worker_pissing_in", false)end, function(l_3_0)return ply:AnimPlay("sc_worker_pissing_stat", false)end, function(l_4_0)return ply:AnimPlay("sc_worker_pissing_stat", false)end, function(l_5_0)return ply:AnimPlay("sc_worker_pissing_wide", false)end, function(l_6_0)return ply:AnimPlay("sc_worker_pissing_out", false)end, function(l_2_0)return ply:SetPhysState(enums.PhysicsState.ENABLED)end, function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end}) end,{l_1_0},500,1,false) ply=game.game:GetActivePlayer() DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{ function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end, function(l_2_0)return game.hud:FaderFadeOut(500)end, function(l_3_0)return ply:SetPos(Math:newVector(86.15470123291, 891.68402099609, -13.3220911026))end, function(l_4_0)game.game:ChangePlayerModel("vitnah_t")end, function(l_5_0)return game.hud:FaderFadeIn(500)end, function(l_6_0)return ply:AnimPlay("sc_prisoner_shower_wash_in", false)end, function(l_7_0)return ply:AnimPlay("sc_prisoner_shower_wash_stat", false)end, function(l_8_0)return ply:AnimPlay("sc_prisoner_shower_wash_c", false)end, function(l_9_0)return ply:AnimPlay("sc_prisoner_shower_wash_out", false)end, function(l_10_0)return ply:AnimPlay("sc_prisoner_shower_wash_in", false)end, function(l_7_0)return ply:AnimPlay("sc_prisoner_shower_wash_stat", false)end, function(l_11_0)return ply:AnimPlay("sc_prisoner_shower_wash_b", false)end, function(l_14_0)return ply:AnimPlay("sc_prisoner_shower_wash_in", false)end, function(l_16_0)return ply:AnimPlay("sc_prisoner_shower_wash_a", false)end, function(l_7_0)return ply:AnimPlay("sc_prisoner_shower_wash_stat", false)end, function(l_17_0)return ply:AnimPlay("sc_prisoner_shower_wash_out", false)end, function(l_18_0)return game.hud:FaderFadeOut(500)end, function(l_19_0)return ply:SetPhysState(enums.PhysicsState.Disabled)end, function(l_20_0)return ply:SetPos(Math:newVector(85.935424804688, 892.66986083984, -12.976872444153))end, function(l_21_0)return game.hud:FaderFadeIn(500)end, function(l_22_0)return ply:SetAnimStyle("common","ManWinterCrossHands")end, function(l_23_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end}) end,{l_1_0},500,1,false) ply=game.game:GetActivePlayer() DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{ function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end, function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end, function(l_3_0)return ply:SetPos(Math:newVector(79.203666687012, 894.61267089844, -13.322269439697))end, function(l_2_0)return ply:AnimPlay("sc_gangster_WC_wash", false)end, function(l_2_0)return ply:AnimPlay("sc_gangster_WC_wash", false)end, function(l_2_0)return ply:SetPhysState(enums.PhysicsState.Enabled)end, function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end}) end,{l_1_0},500,1,false)
  4. ahmeeed_321

    pee script code

    Can you please reupload this file? If you couldn't upload it please tell me how exactly can I edit basic_anim.sds and what software can I use to open this file?
  5. freedomfightertruthfinder

    Autodriver or Cruisecontrol mod

    Hi everyone! I'm wondering if it's possible to code the car autopilot script OR cruisecontrol script. First is about making controlled character in car drive to waypoint coordinates, second is just about maintaining your car's speed. Is it ever possible? The existenZ's LUA guide is awesome, but non-complete and somewhere commented in French. Appreciate any help or suggestions.
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